Unity
Reusable RendererFeature of MobileScreenSpacePlanarReflection
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configurat…
📖 书籍《Unity Shader入门精要》源代码
🍵 All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现
A class-leading water system implemented in Unity
Demo Project using the Universal RP from Unity3D
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
A Toon Shader in Unity Universal Render Pipeline.
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
This project is the implementation of FernRP Package, Include NPR/PBR.
Walk through an infinite, procedurally generated city
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP