- Japan Osaka
- https://my-blog-gules-sigma.vercel.app/
C#
Simple .NET logging with fully-structured events
Ported from https://github.com/rs/xid - A fast, low allocation, zero config, thread-safe 12 byte UUID generator based on the Mongo Object Id algorithm.
.NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
Convert Object into QueryString/FormUrlEncodedContent for C# HttpClient REST Request.
An alternative high performance NATS client for .NET.
🔌 WebSocket client for Unity - with no external dependencies (WebGL, Native, Android, iOS, UWP)
Micro-framework for .NET console application. Cocona makes it easy and fast to build console applications on .NET.
WPF UI provides the Fluent experience in your known and loved WPF framework. Intuitive design, themes, navigation and new immersive controls. All natively and effortlessly.
Fast .NET C# Implementation of ULID for .NET and Unity.
100+ algorithms & data structures generically implemented in C#
A semantic version library for .NET fully compliant with v2.0.0 of the spec found at http://semver.org/.
ByteSize is a utility class that makes byte size representation in code easier by removing ambiguity of the value being represented. ByteSize is to bytes what System.TimeSpan is to time.
Zero Dependency, Zero Overhead, Zero Reflection, Zero Allocation, AOT Safe CLI Framework powered by C# Source Generator.
Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
Unified Realtime/API framework for .NET platform and Unity.
Implementation of CommonMark specification in C# for converting Markdown documents to HTML. Optimized for maximum performance and portability.
C# library for 2D/3D geometric computation, mesh algorithms, and so on. Boost license.
C# Source Generator based dependency injection container implementation.
C# Source Generator to create value-object, inspired by units of measure.
.NET library for the OpenAI service API by Betalgo Ranul
DeepSpeed is a deep learning optimization library that makes distributed training and inference easy, efficient, and effective.
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
Fast persistent recoverable log and key-value store + cache, in C# and C++.