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Tongji University & TU Munich
- Munich,Gemany
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21:24
(UTC +01:00) - https://fusheng-ji.github.io/
- in/wenbo-ji-6950b9187
3D Reconstruction
[SIGGRAPH'24] 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
[CVPR 2023] SparseFusion: Distilling View-conditioned Diffusion for 3D Reconstruction
EndoGaussian: Real-time Gaussian Splatting for Dynamic Endoscopic Scene Reconstruction
Minimal C++ library for spatial data structures based on voxel hashing
From anything to mesh like human artists. Official impl. of "MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers"
Production-grade 3D gaussian splatting with CPU/GPU support for Windows, Mac and Linux 🚀
Implementation of the SIGGRAPH 2024 conference paper "High-quality Surface Reconstruction using Gaussian Surfels".
[ECCV 2024] Efficient Large-Baseline Radiance Fields, a feed-forward 2DGS model
Official JAX implementation of neural isometries - taming transformations for equivariant ML
Learning with 3D rotations, a hitchhiker’s guide to SO(3) - ICML 2024
Gaussian Splatting from VGGSfM and Mast3r, and their comparison
3d building geometry viewer based on OpenStreetMap data
Official repository for Splatt3R: Zero-shot Gaussian Splatting from Uncalibrated Image Pairs
Official implementation of the paper "GOI: Find 3D Gaussians of Interest with an Optimizable Open-vocabulary Semantic-space Hyperplane"(ACM MM2024).
Official implementation of the paper "Feature Splatting for Better Novel View Synthesis with Low Overlap"
Official code for "RealFusion: 360° Reconstruction of Any Object from a Single Image" (CVPR 2023)
Code for the paper: "ODIN: A Single Model for 2D and 3D Segmentation" (CVPR 2024)
[CVPR23 Highlight] Implementation for Panoptic Lifting
The Replica Dataset v1 as published in https://arxiv.org/abs/1906.05797 .