Touchdesigner
Open Source API and interchange format for editorial timeline information.
Advanced shading language for production GI renderers
chainGpu, a GPU-based chain physics simulator tool for TouchDesigner.
A PoseNet to TouchDesigner integration using Runway
Releases for SudoSignals Desktop Application
GPU PyTorch TOP in TouchDesigner with CUDA-enabled OpenCV
Tensors and Dynamic neural networks in Python with strong GPU acceleration
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Mixbox is a library for natural color mixing based on real pigments.
Multiple object tracking component for TouchDesigner
A collection of smaller components to make live as a developer easier.
Original implementation of "Radiant Foam: Real-Time Differentiable Ray Tracing"
A static optimizing tensor compiler with a Python frontend, autodifferentiation, and a more "shader-like" syntax.
This is the official testing code of the baseline method presented at the CVPR 2023 NTIRE Real-Time 4K Super-Resolution Challenge. We provide model and pre-trained checkpoints.
SMAA (Enhanced Subpixel Morphological Antialiasing) post-processing; WebGL (OpenGL ES 2.0) implementation with no fluff.
Tools for working with TouchDesigner on mobile devices