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- Oakland, CA
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05:49
(UTC -08:00) - @armansito@mastodon.gamedev.place
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Graphics
A minimal atmospheric scattering implementation for Unity
💡 Experimental real-time global illumination renderer 🦀
Mixbox is a library for natural color mixing based on real pigments.
Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
C++ math library for 2D/3D/4D vector, matrix, quaternion, and geometric algebra.
Repository contains models and reference files for ray-tracing
GPU Raytracer from scratch in C++/CUDA
Realtime GPU Path tracer based on OpenCL and OpenGL
Advanced shading language for production GI renderers
Getting Started with RTX Ray Tracing
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
Instant neural graphics primitives: lightning fast NeRF and more
GLSL Shading Language Specification and Extensions
Multi-Joint dynamics with Contact. A general purpose physics simulator.
High performance, low level 2D path rasterization library in pure Rust.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer
A collection of some of the neat math and physics tricks that I've collected over the last few years.