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Stars

Graphics

37 repositories

A minimal atmospheric scattering implementation for Unity

C# 473 21 Updated Feb 27, 2021

💡 Experimental real-time global illumination renderer 🦀

Rust 4,969 183 Updated Feb 16, 2024

Vulkan bindings for Rust

Rust 1,895 192 Updated Dec 9, 2024

Mixbox is a library for natural color mixing based on real pigments.

C# 2,210 119 Updated Jan 30, 2024

Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex

C 694 140 Updated Aug 28, 2024

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

C++ 4,943 1,203 Updated Sep 3, 2023

BRDF Explorer

C++ 2,125 369 Updated Apr 21, 2023

C++ math library for 2D/3D/4D vector, matrix, quaternion, and geometric algebra.

C++ 930 71 Updated Sep 7, 2024

A GPU compute-centric 2D renderer.

Rust 2,462 142 Updated Dec 29, 2024

Repository contains models and reference files for ray-tracing

66 5 Updated Jan 27, 2022

Physically-based CPU and GPU ray-tracer

C++ 359 11 Updated Nov 30, 2024

GPU Raytracer from scratch in C++/CUDA

C++ 849 48 Updated Jul 21, 2022

Realtime GPU Path tracer based on OpenCL and OpenGL

C++ 317 34 Updated Jun 5, 2024

Black Hole Visualizer in Unity C#

C# 110 11 Updated Apr 16, 2024

Advanced shading language for production GI renderers

C++ 2,132 368 Updated Dec 25, 2024

Getting Started with RTX Ray Tracing

C++ 661 98 Updated Jun 19, 2020

RTX Global Illumination (RTXGI)

C++ 702 56 Updated Feb 5, 2024

MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.

C++ 1,903 358 Updated Dec 31, 2024

Universal shader translation in Rust

Rust 1,549 194 Updated Nov 9, 2023

Instant neural graphics primitives: lightning fast NeRF and more

Cuda 16,152 1,943 Updated Nov 7, 2024

4K Executable Graphics framework

C 224 8 Updated Apr 24, 2024

GLSL Shading Language Specification and Extensions

JavaScript 355 103 Updated Dec 17, 2024

Multi-Joint dynamics with Contact. A general purpose physics simulator.

Jupyter Notebook 8,462 856 Updated Dec 30, 2024

High performance, low level 2D path rasterization library in pure Rust.

Rust 104 12 Updated Dec 9, 2024

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

C++ 17,954 1,913 Updated Dec 30, 2024

Real-Time Rendering Framework

C++ 2,750 502 Updated Aug 19, 2024

Making it easier to work with shaders

C++ 3,441 234 Updated Jan 1, 2025

Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer

C++ 205 14 Updated Jul 21, 2021

A collection of some of the neat math and physics tricks that I've collected over the last few years.

C# 4,457 413 Updated Aug 24, 2024