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GPU programming

7 repositories

A GPU based parallel prefix sum implementation that operates on byte values. Supports both inclusive scan and exclusive scan.

Objective-C 7 Updated Sep 2, 2018

Apple G13 GPU architecture docs and tools

HTML 564 41 Updated May 6, 2024

Rendering Point Clouds with Compute Shaders

C++ 693 53 Updated Feb 2, 2023

A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup sizes.

C++ 105 6 Updated Dec 31, 2024

A port of Sebastian Aaltonen's `OffsetAllocator` to Rust

Rust 394 7 Updated Jul 9, 2024

A minimal example of using Rust, wgpu, and egui without using eframe

Rust 18 3 Updated Dec 30, 2024

Single-header BVH construction and traversal library.

C++ 633 32 Updated Jan 1, 2025