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GPU programming

9 repositories

A GPU based parallel prefix sum implementation that operates on byte values. Supports both inclusive scan and exclusive scan.

Objective-C 7 Updated Sep 2, 2018

Apple G13 GPU architecture docs and tools

HTML 582 42 Updated Mar 17, 2025

Rendering Point Clouds with Compute Shaders

C++ 708 54 Updated Feb 2, 2023

A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup sizes.

C++ 126 7 Updated Jan 29, 2025

A port of Sebastian Aaltonen's `OffsetAllocator` to Rust

Rust 402 9 Updated Jul 9, 2024

A minimal example of using Rust, wgpu, and egui without using eframe

Rust 37 7 Updated Apr 7, 2025

Single-header BVH construction and traversal library.

C++ 846 49 Updated Apr 8, 2025

State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.

Cuda 324 15 Updated Dec 14, 2024