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This repository was archived by the owner on Jan 5, 2020. It is now read-only.

Milestones

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  • In this milestone we need to make sure all the new stuff multithreads properly. Non-blocking. Thread safe, bug free, etc.

    No due date
    0/1 issues closed
  • In this milestone we add support for custom blocks. Right now Terra supports only cubes. But we want to support blocks of all kinds - flowers, vegetation, fences, machines, small stones, etc.

    Overdue by 6 year(s)
    Due by August 18, 2019
    2/6 issues closed
  • Testing the experimental voxel splatter to see if it's a better option to greedy meshing.

    No due date
    1/3 issues closed
  • Networking update. The goal of this milestone is to get everything ready for initial networking integration.

    No due date
    4/5 issues closed
  • Physics update. The goal is to be ready for physics.

    No due date
    0/3 issues closed
  • Optimization milestone. The goal of this milestone is to reach viable performance and memory usage for a world with 4000 x 4000 block (1000 x 1000 meter) size on ~5 years old mid range hardware. - Minimum FPS target is at 60 FPS. - Memory usage should be well below 8 GB.

    No due date
    5/11 issues closed
  • The goal of this milestone is to have fully featured functionality and required speed where we can meet the demands of world generation, networking, and interactive world. Octree support is completed.

    Overdue by 6 year(s)
    Due by July 1, 2019
    4/11 issues closed