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Hello, It's very simple to reproduce. Just create a server and a client and send a byte array of 100MB from the server to the client (100MB it's a random size choosen, it juste have to be a large byte array around 10 MB or more)
.net 6 or .net 8 same error occurs. I'm using visual studio 2022.
The text was updated successfully, but these errors were encountered:
Hi, I didn't have much time to work on it sadly. I used a workaround, by limiting the data transfer rate using an asynchronous function (you can also use a thread) that controls que quantity of data send per seconds, split the byte array to send in smaller ones, and reassemble the complete array client side. But at the end i came back to .net 4.8 to get rid of any problems, and because it was no relevant for me to use .net 6 and more.
Hello, It's very simple to reproduce. Just create a server and a client and send a byte array of 100MB from the server to the client (100MB it's a random size choosen, it juste have to be a large byte array around 10 MB or more)
.net 6 or .net 8 same error occurs. I'm using visual studio 2022.
The text was updated successfully, but these errors were encountered: