I am a technical game artist, illustrator, and creative developer passionate about innovating next-gen technologies into games and applications.
Want to see more about me? Check out my portfolio. Let's connect and chat at here.
- Leads a team of four interdisciplanary developers and developed a highly-collaborative project environment using Unity Cloud and Jira.
- Streamlines the development and build processes using Unity DevOps and PlasticSCM as the version control tool, optimizing it for zero-cost.
- Created more than 100 2D game art assets and animation packages as a sole technical game artist.
- Developed lighting and VFX using Universal Render Pipeline (URP) improving the visuals of the game.
Note: Top Level Languages are a metrics of which languages I have the most code in my repositories, it doesn't indicate level of proficiency.