I am ssuish (suishi), a software engineer, illustrator and technical artist. I just love building games and softwares. ๐ป๐๏ธ
I have a huge interest in working on the fields of Cloud Gaming and Interactive Computing.
Currently self-studying fundamentals of 3D Animation, and Webflow for my portfolio website โ๏ธ
You can see my showcases here in my portfolio [Not yet done].
Willing to do collaboration or work with me? You can contact me using this email.
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- Status: Completed | Itch.io: Pending approval from university
- Led an interdisciplinary research team of 4 members to successfully develop and be nominated for best capstone project, and present it at the International Conference on Sustainable Environmental Technologies (ICSET) 2025.
- Developed a Quest System using the Pub-Sub Singleton pattern to manage the states of 26 quest events, subscribing to game events from 6 distinct systems, improving modularity and maintainability.
- Optimized mobile game performance, achieving a 40.6% reduction in CPU time, staying within the 21.66 ms frame budget, and improving frame stability to reduce frame drops leading to 60% player completion rate.
- Streamlines the source code and assets management using Unity DevOps service for version control, file-locking mechanism and automated builds to effectively collaborate our cross-functional team.
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- Status: Refactoring | Itch.io: TBA
- Developed a game design document that won 1st Place in Environmental Game Design Competition.
- Developed a client-server system architecture integrating GameMaker Studio, PHP Leaderboards website, and MySQL database server.
- Programmed a SQL connector program using REST that will allow GameMaker Studio connect to MySQL which was previously unsupported.
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- Status: Ongoing Project | Under pre-production phase
- Developing a TCG roguelike game using Godot .NET that implements game elements inspired from Balatro and Slay the Spire.
- Implementing a custom Game API middleware for Endo to be integrated with NFT dashboard website built on React/NestJS and Monad EVM Blockchain.
Note: Top Level Languages are a metrics of which languages I have the most code in my repositories, it doesn't indicate level of proficiency.