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Copy pathRandom.go
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187 lines (165 loc) · 3.19 KB
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Copy pathRandom.go
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187 lines (165 loc) · 3.19 KB
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package u
import (
"math/rand/v2"
"sync"
"sync/atomic"
"time"
)
type Rand struct {
isPCG bool
}
var GlobalRand1 = &Rand{}
var GlobalRand2 = &Rand{isPCG: true}
var seedCounter atomic.Uint64
var pcgPool = sync.Pool{
New: func() any {
return rand.New(rand.NewPCG(uint64(time.Now().UnixNano()), seedCounter.Add(1)))
},
}
func (r *Rand) Int64() int64 {
if !r.isPCG {
return rand.Int64()
}
instance := pcgPool.Get().(*rand.Rand)
v := instance.Int64()
pcgPool.Put(instance)
return v
}
func (r *Rand) Uint32() uint32 {
if !r.isPCG {
return rand.Uint32()
}
instance := pcgPool.Get().(*rand.Rand)
v := instance.Uint32()
pcgPool.Put(instance)
return v
}
func (r *Rand) Uint64() uint64 {
if !r.isPCG {
return rand.Uint64()
}
instance := pcgPool.Get().(*rand.Rand)
v := instance.Uint64()
pcgPool.Put(instance)
return v
}
func (r *Rand) Int32() int32 {
if !r.isPCG {
return rand.Int32()
}
instance := pcgPool.Get().(*rand.Rand)
v := instance.Int32()
pcgPool.Put(instance)
return v
}
func (r *Rand) Int() int {
if !r.isPCG {
return rand.Int()
}
instance := pcgPool.Get().(*rand.Rand)
v := instance.Int()
pcgPool.Put(instance)
return v
}
// Deprecated: use Int64N instead
func (r *Rand) Int63n(n int64) int64 {
return r.Int64N(n)
}
func (r *Rand) Int64N(n int64) int64 {
if !r.isPCG {
return rand.Int64N(n)
}
instance := pcgPool.Get().(*rand.Rand)
v := instance.Int64N(n)
pcgPool.Put(instance)
return v
}
// Deprecated: use IntN instead
func (r *Rand) Int31n(n int32) int32 {
return r.Int32N(n)
}
func (r *Rand) Int32N(n int32) int32 {
if !r.isPCG {
return rand.Int32N(n)
}
instance := pcgPool.Get().(*rand.Rand)
v := instance.Int32N(n)
pcgPool.Put(instance)
return v
}
// Deprecated: use IntN instead
func (r *Rand) Intn(n int) int {
return r.IntN(n)
}
func (r *Rand) IntN(n int) int {
if !r.isPCG {
return rand.IntN(n)
}
instance := pcgPool.Get().(*rand.Rand)
v := instance.IntN(n)
pcgPool.Put(instance)
return v
}
func (r *Rand) UintN(n uint) uint {
if !r.isPCG {
return rand.UintN(n)
}
instance := pcgPool.Get().(*rand.Rand)
v := instance.UintN(n)
pcgPool.Put(instance)
return v
}
func (r *Rand) Uint64N(n uint64) uint64 {
if !r.isPCG {
return rand.Uint64N(n)
}
instance := pcgPool.Get().(*rand.Rand)
v := instance.Uint64N(n)
pcgPool.Put(instance)
return v
}
func (r *Rand) Uint32N(n uint32) uint32 {
if !r.isPCG {
return rand.Uint32N(n)
}
instance := pcgPool.Get().(*rand.Rand)
v := instance.Uint32N(n)
pcgPool.Put(instance)
return v
}
func (r *Rand) Float64() float64 {
if !r.isPCG {
return rand.Float64()
}
instance := pcgPool.Get().(*rand.Rand)
v := instance.Float64()
pcgPool.Put(instance)
return v
}
func (r *Rand) Float32() float32 {
if !r.isPCG {
return rand.Float32()
}
instance := pcgPool.Get().(*rand.Rand)
v := instance.Float32()
pcgPool.Put(instance)
return v
}
func (r *Rand) Perm(n int) []int {
if !r.isPCG {
return rand.Perm(n)
}
instance := pcgPool.Get().(*rand.Rand)
v := instance.Perm(n)
pcgPool.Put(instance)
return v
}
func (r *Rand) Shuffle(n int, swap func(i, j int)) {
if !r.isPCG {
rand.Shuffle(n, swap)
return
}
instance := pcgPool.Get().(*rand.Rand)
instance.Shuffle(n, swap)
pcgPool.Put(instance)
}