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Releases: squ1dd13/CLEO-iOS

v2.0.2

16 Jun 14:20
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Minor changes to splash screen, various fixes.

v2.0.1

16 Jun 11:42
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Fixes a bug where scripts were not fully reset before entering a different game.

CLEO 2.0

15 Jun 10:48
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CLEO 2.0 is the first release after a full rewrite.

Changes from 1.2:

  • Support for more devices, iOS versions, and jailbreaks
    • libhooker, Substrate and Substitute all supported
    • Tested on recent iOS versions (13 and 14)
    • Untested on older versions (<= 12), but still likely to work
  • 60 FPS
  • Fixed all known 1.2 bugs
  • Added cheat menu (with descriptions of each cheat)
  • Improved script menu (now larger, with more info, and using better fonts)
  • Time stops when in the menu to reduce the chance of the player getting hurt
  • Improved logging
  • Invoked scripts now keep their variables across launches
  • Various smaller improvements

CLEO 1.2

03 Feb 14:42
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First release under the name "CLEO iOS".

v1.2

02 Feb 21:12
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Adds a script menu similar to that seen in the Android version of CLEO.

v1.0

11 Oct 15:25
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v1.0 Pre-release
Pre-release

First public release. This is a debug build.
Do NOT expect this to work flawlessly, because it doesn't. This is not a very old project, and there are many, many bugs.

Your pause menus may be a bit weird, and that's because I'm still working out the full workings of the menu system and there is some testing code in there.

This is compiled for arm64 and arm64e targets. This software will never be available for 32-bit devices.

v1.0.1

12 Oct 20:11
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v1.0.1 Pre-release
Pre-release
  • Fixes some loading issues on certain devices where the /var/mobile/Media/Documents directory did not exist previously. Scripts should now be placed in /var/mobile/Documents/CS.
  • Adds an on-screen debug log. Compile with #define LOG_OVERLAY in Main.mm to show this.