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Initial Screen abstraction layer #801

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@jvalkeal

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@jvalkeal

One issue when prototyping how a "view" gets drawn into something what JLine understands is trouble not exposing too much low level logic for terminal styles and ansi magic into a "view" stuff itself. It looks like it's better to have a "Screen" interface which is more suitable for needs from a "views" and then translate this into something what JLine is able to eat.

  • Can draw borders
  • Can handle cursor visibility
  • Can draw text

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