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I've spent the past 6 years creating a game engine from scratch and I am keen to share what I have learned about optimisation, rendering and game development.
This engine was tightly integrated with Sector's Edge, so I am in the process of cleaning it up and making it available in this Sponsors page.
These engine features are currently available:
- Window creation and input handling
- Particle systems
- Skeletal animations
- Crepuscular rays, FXAA
- Buffer and texture streaming
- UI system + rendering
- Cascaded shadow maps
- Lazy Multithreading
I am currently working on these features:
- Voxel rendering
- Voxel destruction
- Voxel raymarching
These features are next on my list:
- Lag compensation
- Packet delay detection
- Postprocessing effects
- Shaders (so many shaders)
- Advanced texture streaming
- Multithreaded OpenGL