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Ey up! I'm Lewis, and I'm a software engineer and game developer in South Yorkshire, UK.

I can usually found toiling away at turn-based roguelike game development in the Godot game engine using C#, and I publish the source code under MIT license to Github, hacks, bugs, mistakes and all (though without any copyrighted, non-free assets) during development, with the hope of providing a greater variety of examples of larger, more complex C# Godot projects and experiments for new and experienced Godot devs alike to reference and borrow from and inspect the commit history of.

I'm constantly experimenting with new libraries, frameworks, and nuget packages, both designed for Godot and not, and enjoy learning and implementint new (to me) methodologies in combination with classic design patterns and core software engineering principles, while keeping an experimental and, uhh, efficient approach (after all, I still have a day-job that gets in the way of developing Godot games 24/7, for better or worse...) I'm always looking to create novel ways to structure large game projects in Godot to lessen complexity and overhead for solo devs and small teams.

My game studio is called sati.stream, referring to the constant, ever-changing stream of sensations that you can note in your awareness with equanimity, inspired by the Theravada Buddhist tradition and insight meditation practices.

I also write about my experiences writing, hacking on (and breaking) software of all kinds at lost-terminal.co.uk, and will continue to report in long-form prose about my Godot C# adventures; video tutorials and explanations just don't work for me, and I'm sure I'm not alone, yet written tutorials and articles on gamedev subjects seem to be rapidly dwindling in favour of YouTube videos that are usually, imo, too long, too difficult to search for, and nigh on impossible to locate the small, specific piece of information the official docs seem to be lacking (yet you know this person must mention it at some point in their 20 minute long video on the subject!).

@lewiji

Help make the countless hours spent tinkering with roguelike mechanics worthwhile to an entire handful of people!

Featured work

  1. lewiji/SatiRogue

    A turn-based dungeon-crawler roguelike RPG, made with Godot 3.x C# + RelEcs

    C# 23

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