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My real name is 'Latency' and you can find me on Linkedin or throughout the gaming & skydiving community.
I started developing game servers in 1990 and taught myself UNIX network programming on various POSIX based platforms.
During the 90's I decided to adopt features within IRC to eventually come up with an IOCP model for a game server. It wasn't until later 20 years later I discovered I may have reinvented the wheel on that one.
I obtained my undergraduate degree in reverse order and only ever met a small few in life to have done the same.
For the many years contributed to the open-source community I hope to receive support and gratitude from others who can or have benefited from my efforts.
Some of the projects listed here can also be found on NuGet.org. If you would like to see anything updated or fixed, please let me know.
If you have experience with reverse engineering, exploits for the gaming community, software protection, or other related skills, I would love to hear from you.
Featured work
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Latency/NDesk.Options.Core
NDesk.Options is a callback-based program option parser for C#.
C# 30 -
Latency/Resource-Reflector
.NET Resource Reflector
C# 18 -
Latency/ReadLine
A Pure C# GNU-Readline like library for .NET/.NET Core
C# 4 -
Latency/AsyncTask
.NET API library to enhance TPL
C# 3 -
Latency/BitField.Extensions
.NET API library for enum extensions
C# 3 -
C# 1