This is a bundle for NodeCG; if you do not understand what that is, we advise you read their website first for more information.
nodecg-speedcontrol, usually known as just "Speedcontrol", is a bundle for the NodeCG broadcast graphics framework/application developed for automating tasks for speedrunning marathons, mainly changing information on overlays and updating the Twitch information.
Some basic information:
- Import schedules from Horaro and Oengus.
- By default, can store information on the run and the players, and can also be customised to store more than the default if needed by advanced users.
- Automatically change Twitch title and/or game directory if needed.
- Automatically feature the current player(s) on the FrankerFaceZ featured channels function below the stream.
- Has an inbuilt timer (powered by livesplit-core); no need to have a seperate application open.
- Support for some donations trackers can be added with extra bundles (see below).
- User interface available in English and Japanese.
This bundle doesn't come with any graphics, you will need to create them yourself in another bundle. If you have no experience in developing, you can check out speedcontrol-simpletext for an simple example bundle, or check out the API documentation if you're are more advanced user.
- Installation
- Basic Usage
- Extra Support Bundles
- Where has this bundle been used before?
- Authors/Contributors
- Contribution/Development
You will need Node.js (16.x LTS tested) and git installed to install NodeCG, then see the NodeCG documentation on how to install that. I also suggest installing nodecg-cli
; information on that is also on the documentation just linked.
nodecg install speedcontrol/nodecg-speedcontrol
to install the latest version of nodecg-speedcontrol
This bundle can run without any extra configuration, but it's needed to use all of the functionality, and if you want to switch to a different localisation. Please see the Configuration documentation for more information. You may also want to read the Schedule Formatting documentation for advice on formatting your Horaro schedules before importing, if you choose to import via this method.
Install Node.js (16.x LTS tested) and git, then make a folder anywhere and open a command prompt/shell/bash window, then run these commands in order:
npm install nodecg-cli -g
nodecg setup
nodecg install speedcontrol/nodecg-speedcontrol
nodecg start
Once installed, go to https://localhost:9090
(unless you have overridden the defaults in the NodeCG config) to access the dashboard.
To import a schedule, start by going to the Run Modifications workspace along the top.
If you are importing a schedule from Oengus, this part is pretty simple. Paste in the shortname of the marathon (the part at the end of the Oengus URL) into the box (it will be automatically pre-filled if you set oengus.defaultMarathon
in this bundle's config), toggle "Use Japanese names?" if needed (will be automatically pre-set if you set oengus.useJapanese
in the bundle's config) and click Import Schedule Data button. There will be an alert dialog to confirm you want to proceed as well.
The schedule will begin importing. If you have the speedrun.com lookup enabled (by default it's enabled) this import may take a while, so be patient. Once the import is done, this panel will turn back to how it was before, and the runs will be listed in the Run Player and Run Editor panels.
To import a schedule, go to the Run Modifications workspace along the top, and look for the Horaro Schedule Import panel. Paste in a Horaro schedule URL into the text box (it will be automatically pre-filled if you set horaro.defaultURL
in this bundle's config) and click Load Schedule Data.
Next you will see a list of dropdowns. These are used to select which columns in your schedule relate to which information in the run data. The import tries to automatically select the appropriate columns, but if something is wrong you can change it here. Also available here is an option on how the players in the Players column should be split; see the Schedule Formatting documentation for more information on what these options mean and how the Players column data should be formatted. Once you have everything selected correctly, click on the Import button. There will be an alert dialog to confirm you want to proceed as well.
The schedule will begin importing. If you have the speedrun.com lookup enabled (by default it's enabled) this import may take a while, so be patient. Once the import is done, this panel will turn back to how it was before, and the runs will be listed in the Run Player and Run Editor panels.
To start "playing" runs, go back to the Main Workspace and find the Run Player panel, and click on the big "▶ [GAME]" button at the top.
Next to the above panel should be the Run Timer panel. This should be very self explanitory; use the play button to start the timer, use the tick button to stop it or use the cross button if the player has to forfeit the run. You can also reset it if needed, pause it, undo a stop if done accidentally and also click inside the timer box, type and press enter to edit the time if needed for any reason. The timer changes slightly for races, but is easy to figure out as each team gains their own set of stop/forfeit/undo buttons.
If you have enabled the Twitch integration in this bundle's config, there will be a panel in Main Workspace called Twitch Control, which will have a button to set up the connection with Twitch. Use this to connect the application to your Twitch account.
Once you have done the above, make sure to turn the auto-sync on in the panel, otherwise it will not be done when you change runs. You can also manually update the title, game and the Twitch usernames for the FrankerFaceZ featured channels integration if you have this enabled.
Alongside the main bundle, there are some extra bundles that either we or third parties maintain that you may also want to use for speedrunning marathons. See their GitHub pages for more detailed information on how to use them. Be warned that some may be somewhat undocumented as of now.
To easily install: nodecg install BUNDLE
, where BUNDLE
is the full name below.
- speedcontrol/speedcontrol-tiltify: Adds a frequently updating donation total amount for a Tiltify campaign you can use in your layouts.
- speedcontrol/speedcontrol-srcomtracker: Adds frequently updating donation total/goals/bidwars and messages for new donations for a marathon on speedrun.com if they are enabled, that you can use in your layouts.
- speedcontrol/speedcontrol-flagcarrier: Adds a server and replicants that can receive requests from ESA's FlagCarrier android app so this information can be used in your layouts.
- nicnacnic/speedcontrol-layouts: A base pack of layouts for anyone to customize. Includes Tiltify support for donation totals, incentives, and prizes, layout Photoshop files, and detailed documentation for all your customization needs.
- nicnacnic/speedcontrol-tweetr: Control Twitter right from your NodeCG dashboard!
(This is not an exhaustive list.)
- All European Speedrunner Assembly marathons since Pre-ESA Marathon 2016, including the ESA ran Dreamhack speedrunning events in Sweden
- Most United Kingdom Speedrunner Gathering marathons since Fall 2018.
- All GTA Marathons since GTA Marathon 2016
- All SpeedSouls Charity Marathons
- Themeathon Pre-Marathon 2018
- Several Voltathon marathons
- DegenDash
- Some marathons on The Fast Force Twitch channel
- A Race Against Time 3
- Power Up With Pride since Winter Pride 2018
- Bingothon
- BSG Marathon 1-15 and from @Home and forwards.
- No Glitches Allowed since No Glitches Allowed 4
- Completithon since Completithon 2019
- MDSR Summer '21
- All Hekathon marathons since Hekathon 2020
Originally developed by Charleon, now mainly developed by zoton2.
With help and contributions from:
- btrim
- Zephyyrr
- Planks
- cma2819 (Oengus Support)
- yagamuu (Japanese Localisation)
If you install from the latest release (for example, with nodecg-cli
by doing nodecg install speedcontrol/nodecg-speedcontrol
) you will get the latest stable build.
If you wish to help with further development, the master
branch is where all the development is done, although you will need to install all dependencies (npm install
) and build (npm run build
) to actually use the bundle, and see any changes you make.
If you wish to test/use experimental unfinished features without needing to build yourself, there is a build
branch which should usually mirror the master
branch but has everything built already so you should only need to install production dependencies (npm install --production
).
The dev
branch is a legacy branch; it used to be used for current development but that has now all moved to the master
branch.
The v1.x
branch is a legacy branch for that version; this exists for archival purposes, as the structure was highly different.
If you need to report an issue, you can do that on GitHub.
Feel free to raise an issue/Pull Request if you have used our bundle(s) for a marathon and would like to be linked above.
This bundle supports additional languages using Vue I18n. If you wish to add support for another language, you must add the language code in configschema.json
, under language
> enum
, and then also run npm run schema-types
to regenerate the src\types\schemas\configschema.d.ts
file. You can then specify this language in the bundle's configuration file. Then, in the src\dashboard\_misc\i18n.ts
file, add an additional object inside of the messages
object inside the VueI18n
instance for your newly added language. There are some reused pieces of text in this file that should be translated, but the rest are stored in the Single File Components (SFC) inside of the src\dashboard
folder and subfolders, within the <i18n>
blocks inside of those (in JSON format). If a piece of text is not translated yet, it will fall back to English (en
).