You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Currently, The Unity connector builds fine for all platforms (except IL2CPP dependent ones)
However, There are some significant limitations for non-desktop platforms.
SQLite cache does not work out of the box, and it being the default local transport, causes problems.
No mechanism to load accounts.
It is, however, possible to manually receive through a hardcoded auth token, and manually specifying an alternative local transport (E.g. memory transport).
Discussion started over on this thread .
Currently, The Unity connector builds fine for all platforms (except IL2CPP dependent ones)
However, There are some significant limitations for non-desktop platforms.
It is, however, possible to manually receive through a hardcoded auth token, and manually specifying an alternative local transport (E.g. memory transport).
See https://github.com/specklesystems/speckle-unity/blob/main/Assets/Extra/ManualReceive.cs
Additionally, there are a number of ways we can improve the DX for Android/IOS builds.
See discussion
The text was updated successfully, but these errors were encountered: