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fixtureeditor.html
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<HTML>
<HEAD>
<TITLE>Q Light Controller Plus - Fixture Editor</TITLE>
<SCRIPT SRC="utility.js" TYPE="text/javascript"></SCRIPT>
<link href="style.css" rel="stylesheet" type="text/css" />
</HEAD>
<BODY onLoad="replaceqrc()">
<H1>Fixture Editor</H1>
<P>
Fixture Editor windows contain everything needed to edit one Fixture Definition
at a time. The windows are separated in three tabs: <B>General</B>, <B>Channels</B>
and <B>Modes</B>.
</P>
<H3>Controls - General Tab</H3>
<TABLE BORDER=1 class="qlcTable">
<TR>
<TD>
<B>Manufacturer</B>
</TD>
<TD>
The fixture's manufacturer name. For example "FooCompany".
</TD>
</TR>
<TR>
<TD>
<B>Model</B>
</TD>
<TD>
The fixture's model name. For example "FooZapper 2000".
</TD>
</TR>
<TR>
<TD>
<B>Type</B>
</TD>
<TD>
The fixture's generic type.
</TD>
</TR>
</TABLE>
<H3>Controls - Channels Tab</H3>
<P>
The channels tab contains all possible channels that the fixture understands
in all of its modes. The channel order doesn't matter in this tab at all. Instead,
channels are arranged in certain order in each mode in the <B>Mode</B> tab. On
the <B>Channel</B> tab, only the channel names, their <B>capabilities</B>
(i.e. value ranges and their purpose) matter.
</P>
<TABLE BORDER=1 class="qlcTable">
<TR>
<TD>
<B>Channel list</B>
</TD>
<TD>
Shows all of the channels that the fixture understand in all of its modes.
Each channel item also shows all of its capabilities in a sub tree.
</TD>
</TR>
<TR>
<TD>
<IMG SRC="qrc:/edit_add.png"/>
</TD>
<TD>
Add a new channel to the fixture using the <A HREF="file:channeleditor.html">
Channel Editor</A>.
</TD>
</TR>
<TR>
<TD>
<IMG SRC="qrc:/edit_remove.png"/>
</TD>
<TD>
Remove the selected channels from the fixture <B>and from all modes</B>.
</TD>
</TR>
<TR>
<TD>
<IMG SRC="qrc:/edit.png"/>
</TD>
<TD>
Edit the currently selected channel using the <A HREF="file:channeleditor.html">
Channel Editor</A>
</TD>
</TR>
<TR>
<TD>
<IMG SRC="qrc:/editcopy.png"/>
</TD>
<TD>
Copy the currently selected channel to the clipboard. Channels in the clipboard
can also be pasted to other fixture definition windows.
</TD>
</TR>
<TR>
<TD>
<IMG SRC="qrc:/editpaste.png"/>
</TD>
<TD>
Paste a channel from clipboard to the fixture definition. Channels in the
clipboard can also be pasted to other fixture definition windows.
</TD>
</TR>
<TR>
<TD>
<IMG SRC="qrc:/check.png"/>
</TD>
<TD>
Open or close all of the channel nodes in the channel list.
</TD>
</TR>
</TABLE>
<H3>Controls - Modes Tab</H3>
<P>
The modes tab contains all <A HREF="file:concept.html#FixtureMode">modes</A> the
fixture can be configured to.
</P>
<TABLE BORDER=1 class="qlcTable">
<TR>
<TD>
<B>Mode list</B>
</TD>
<TD>
Displays all modes for the currently edited fixture. Each mode item can be
opened to display the set and order of channels in that mode.
<LI>Name: The name of the mode (each name must be unique)</LI>
<LI>Channels: Number of channels in each mode</LI>
</TD>
</TR>
<TR>
<TD>
<IMG SRC="qrc:/edit_add.png"/>
</TD>
<TD>
Create a new mode for the fixture, using the <A HREF="file:modeeditor.html">Mode Editor</A>.
</TD>
</TR>
<TR>
<TD>
<IMG SRC="qrc:/edit_remove.png"/>
</TD>
<TD>
Remove the currently selected mode from the fixture. Removing a mode does not
destroy any channels or other modes.
</TD>
</TR>
<TR>
<TD>
<IMG SRC="qrc:/edit.png"/>
</TD>
<TD>
Edit the currently selected mode, using the <A HREF="file:modeeditor.html">Mode Editor</A>.
</TD>
</TR>
<TR>
<TD>
<IMG SRC="qrc:/editcopy.png"/>
</TD>
<TD>
Create a copy of the currently selected mode to the same fixture. Since modes
are tightly coupled to a certain fixture's channels, modes cannot be copied
across fixtures.
</TD>
</TR>
<TR>
<TD>
<IMG SRC="qrc:/check.png"/>
</TD>
<TD>
Open or close all mode items.
</TD>
</TR>
</TABLE>
</BODY>
</HTML>