easytemplate is Go's text/template with 🦸 super powers 🦸. It is a templating engine that allows you to use Go's text/template syntax, but with the ability to use JavaScript snippets to manipulate data, control templating and run more complex logic while templating.
easytemplate powers Speakeasy's SDK Generation product, which is used by thousands of developers to generate SDKs for their APIs.
The module includes a number of features on top of the standard text/template package, including:
- Support for JavaScript snippets in templates.
- ES5 Support provided by goja.
- Built-in support for underscore.js.
- Import JavaScripts scripts from other files and inline JavaScript snippets.
- Modify the templating context from within JavaScript.
- Controlling the flow of templating within the engine.
- Inject Go functions into the JavaScript context, in addition to Go functions into the templates.
- Inject JS functions into the template context.
go get github.com/speakeasy-api/easytemplate
Using goja, easytemplate
adds a superset of functionality to Go's text/template package, with minimal dependencies and no bulky external JS runtime.
easytemplate
allows you to control templating directly from scripts or other templates which among other things, allows you to:
- Break templates into smaller, more manageable templates and reuse them, while also including them within one another without the need for your Go code to know about them or control the flow of templating them.
- Provide templates and scripts at runtime allowing pluggable templating for your application.
- Separate your templates and scripts from your Go code, allowing you to easily update them without having to recompile your application and keeping concerns separate.
See the documentation for more information and instructions on how to use the package.
main.go
package main
import (
"fmt"
"log"
"os"
"github.com/speakeasy-api/easytemplate"
)
func main() {
// Create a new easytemplate engine.
engine := easytemplate.New()
data := 0
// Start the engine from a javascript entrypoint.
err := engine.RunScript("main.js", data)
if err != nil {
log.Fatal(err)
}
}
main.js
// From our main entrypoint, we can render a template file, the last argument is the data to pass to the template.
templateFile("tmpl.stmpl", "out.txt", { name: "John" });
tmpl.stmpl
In the below template we are using the name
variable from the data we passed to the template from main.js.
We then also have an embedded JavaScript block that both renders output (the sjs block is replaced in the final output by any rendered text or just removed if nothing is rendered) and sets up additional data available to the template that it then uses to render another template inline.
Hello {{ .Local.name }}!
```sjs
console.log("Hello from JavaScript!"); // Logs message to stdout useful for debugging.
render("This text is rendered from JavaScript!");
context.LocalComputed.SomeComputedText = "This text is computed from JavaScript!";
sjs```
{{ templateString "tmpl2.stmpl" .LocalComputed }}
tmpl2.stmpl
And then we are showing some computed text from JavaScript:
{{ .Local.SomeComputedText }}
The rendered file out.txt
Hello John!
This text is rendered from JavaScript!
And then we are showing some computed text from JavaScript:
This text is computed from JavaScript!
As the templating is based on Go's text/template package, the syntax is exactly the same and can be used mostly as a drop in replacement apart from the differing API to start templating.
Where the engine differs is in the ability to control the flow of templating from within the templates and scripts themselves. This means from a single entry point you can start multiple templates and scripts, and even start templates and scripts from within templates and scripts.
A number of methods are available to start the engine, including:
RunScript(scriptFilePath string, data any) error
- Start the engine from a JavaScript file.scriptFilePath
(string) - The path to the JavaScript file to start the engine from.data
(any) - Context data to provide to templates and scripts. Available as{{.Global}}
in templates andcontext.Global
in scripts.
RunTemplate(templateFile string, outFile string, data any) error
- Start the engine from a template file and write the output to the template to a file.templateFile
(string) - The path to the template file to start the engine from.outFile
(string) - The path to the output file to write the rendered template to.data
(any) - Context data to provide to templates and scripts. Available as{{.Global}}
in templates andcontext.Global
in scripts.
RunTemplateString(templateFile string, data any) (string, error)
- Start the engine from a template file and return the rendered template as a string.templateFile
(string) - The path to the template file to start the engine from.data
(any) - Context data to provide to templates and scripts. Available as{{.Global}}
in templates andcontext.Global
in scripts.
The engine allows you to control the flow of templating from within templates and scripts themselves. This means from a single entry point you can start multiple templates and scripts.
This is done by calling the following functions from within templates and scripts:
templateFile(templateFile string, outFile string, data any) error
- Start a template file and write the output to the template to a file.templateFile
(string) - The path to the template file to start the engine from.outFile
(string) - The path to the output file to write the rendered template to.data
(any) - Context data to provide to templates and scripts. Available as{{.Local}}
in templates andcontext.Local
in scripts.
templateString(templateFile string, data any) (string, error)
- Start a template file and return the rendered template as a string.templateFile
(string) - The path to the template file to start the engine from.data
(any) - Context data to provide to templates and scripts. Available as{{.Local}}
in templates andcontext.Local
in scripts.
templateStringInput(templateName string, templateString string, data any) (string, error)
- Template the input string and return the rendered template as a string.templateName
(string) - The name of the template to render.templateString
(string) - An input template string to template.data
(any) - Context data to provide to templates and scripts. Available as{{.Local}}
in templates andcontext.Local
in scripts.
recurse(recursions int) string
- Recurse the current template file, recursions is the number of times to recurse the template file.recursions
(int) - The number of times to recurse the template file.
This allows for example:
{{ templateFile "tmpl.stmpl" "out.txt" .Local }}{{/* Template another file */}}
{{ templateString "tmpl.stmpl" .Local }}{{/* Template another file and include the rendered output in this templates rendered output */}}
{{ templateStringInput "Hello {{ .Local.name }}" .Local }}{{/* Template a string and include the rendered output in this templates rendered output */}}
It is possible with the recurse
function in a template to render the same template multiple times. This can be useful when data to render parts of the template are only available after you have rendered it at least once.
For example:
{{- recurse 1 -}}
{{"{{.RecursiveComputed.Names}}"}}{{/* Render the names of the customers after we have iterated over them later */}}
{{range .Local.Customers}}
{{- addName .RecursiveComputed.Names (print .FirstName " " .LastName) -}}
{{.FirstName}} {{.LastName}}
{{end}}
Note: The recurse
function must be called as the first thing in the template on its own line.
The engine allows you to register custom templating functions from Go which can be used within the templates.
engine := easytemplate.New(
easytemplate.WithTemplateFuncs(map[string]any{
"hello": func(name string) string {
return fmt.Sprintf("Hello %s!", name)
},
}),
)
JavaScript can be used either via inline snippets or by importing scripts from other files.
If using the RunScript
method on the engine your entry point will be a JavaScript file where you can setup your environment and start calling template functions.
Alternatively, you can use JavaScript by embedding snippets within your templates using the sjs
tag like so:
```sjs
// JS code here
sjs```
The sjs
snippet can be used anywhere within your template (including multiple snippets) and will be replaced with any "rendered" output returned when using the render
function.
Naive transformation of typescript code is supported through esbuild. This means that you can directly import typescript code and use type annotations in place of any JavaScript. However, be aware:
- EasyTemplate will not perform type checking itself. Type annotations are transformed into commented out code.
- Scripts/Snippets are not bundled, but executed as a single module on the global scope. This means no
import
statements are possible. Instead, the globalrequire
function is available to directly execute JS/TS code.
Context data that is available to the templates is also available to JavaScript. Snippets and Files imported with a template file will have access to the same context data as that template file. For example
```sjs
console.log(context.Global); // The context data provided by the initial call to the templating engine.
console.log(context.Local); // The context data provided to the template file.
sjs```
The context object also contains LocalComputed
and GlobalComputed
objects that allow you to store computed values that can be later.
LocalComputed
is only available to the current template file and GlobalComputed
is available to all templates and scripts, from the point it was set.
The render
function allows the JavaScript snippets to render output into the template file before it is templated allowing for dynamic templating. For example:
{{ .Local.firstName }} ```sjs
if (context.Local.lastName) {
render("{{ .Local.lastName }}"); // Only add the last name if it is provided.
}
render("Hello from JavaScript!");
sjs```
The above example will render the following output, replacing the sjs
block in the template before rendering:
{{ .Local.firstName }} {{ .Local.lastName }}
Hello from JavaScript!
The output from the render
function can just be plain text or more templating instructions as shown above.
In addition from register functions from Go to be used in the templates, you can also register functions from JavaScript. For example:
registerTemplateFunc("hello", function(name) {
return "Hello " + name + "!";
});
// or
function hello(name) {
return "Hello " + name + "!";
}
registerTemplateFunc("hello", hello);
The above functions can then be used in the templates like so:
{{ hello "John" }}
Any functions registered will then be available for templates that are templated after the function is registered.
You can also register JavaScript functions from Go. For example:
engine := easytemplate.New(
easytemplate.WithJSFuncs(map[string]func(call easytemplate.CallContext) goja.Value{
"hello": func(call easytemplate.CallContext) goja.Value {
name := call.Argument(0).String()
return call.VM.ToValue("Hello " + name + "!")
}
}),
)
JavaScript both inline and in files can import other JavaScript files using the built in require
function (Note: this require
doesn't work like Node's require
and is only used to import other JavaScript files into the global scope):
require("path/to/file.js");
Any functions or variables defined in the imported file will be available in the global scope.
The underscore.js library is included by default and can be used in your JavaScript snippets/code.
_.each([1, 2, 3], console.log);
Using WithJSFiles
you can import external JavaScript libraries into the global scope. For example:
engine := easytemplate.New(
easytemplate.WithJSFiles("faker.min.js", "<CONTENT OF FILE HERE>"),
)
The imported code will be available in the global scope.
The following functions are available to JavaScript from the templating engine:
templateFile(templateFilePath, outFilePath, data)
- Render a template file to the specified output file path.templateFilePath
(string) - The path to the template file to render.outFilePath
(string) - The path to the output file to render to.data
(object) - Data available to the template asLocal
context ie{name: "John"}
is available as{{ .Local.name }}
.
templateString(templateString, data)
- Render a template and return the rendered output.templateString
(string) - The template string to render.data
(object) - Data available to the template asLocal
context ie{name: "John"}
is available as{{ .Local.name }}
.
templateStringInput(templateName, templateString, data)
- Render a template and return the rendered output.templateName
(string) - The name of the template to render.templateString
(string) - The template string to render.data
(object) - Data available to the template asLocal
context ie{name: "John"}
is available as{{ .Local.name }}
.
render(output)
- Render the output to the template file, if called multiples times the output will be appended to the previous output as a new line. The cumulative output will replace the currentsjs
block in the template file.output
(string) - The output to render.
require(filePath)
- Import a JavaScript file into the global scope.filePath
(string) - The path to the JavaScript file to import.
registerTemplateFunc(name, func)
- Register a template function to be used in the template files.name
(string) - The name of the function to register.func
(function) - The function to register.