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// 0x8F993D26E0CA5E8E 0x749909AC
cs_type(Any) void _CLAMP_GAMEPLAY_CAM_YAW(float minimum, float maximum);
minimum: Degrees between -180f and 180f.
maximum: Degrees between -180f and 180f.
Clamps the gameplay camera's current yaw.
Eg. _CLAMP_GAMEPLAY_CAM_YAW(0.0f, 0.0f) will set the horizontal angle directly behind the player.
- minimum:
- maximum: