ns |
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CAM |
// 0xDF2E1F7742402E81 0x77340650
void _ANIMATE_GAMEPLAY_CAM_ZOOM(float p0, float distance);
Seems to animate the gameplay camera zoom.
Eg. _ANIMATE_GAMEPLAY_CAM_ZOOM(1f, 1000f);
will animate the camera zooming in from 1000 meters away.
Game scripts use it like this:
// Setting this to 1 prevents V key from changing zoom
PLAYER::SET_PLAYER_FORCED_ZOOM(PLAYER::PLAYER_ID(), 1);
// These restrict how far you can move cam up/down left/right
CAM::_CLAMP_GAMEPLAY_CAM_YAW(-20f, 50f);
CAM::_CLAMP_GAMEPLAY_CAM_PITCH(-60f, 0f);
CAM::_ANIMATE_GAMEPLAY_CAM_ZOOM(1f, 1f);
- p0:
- distance: