Skip to content

Commit afdb26c

Browse files
sovdeethgitbook-bot
authored andcommitted
GITBOOK-65: change request with no subject merged in GitBook
1 parent 3ddd4ec commit afdb26c

File tree

4 files changed

+11
-5
lines changed

4 files changed

+11
-5
lines changed

SUMMARY.md

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -36,6 +36,7 @@
3636
* [Expressions](unfinished/syntax-types/expressions.md)
3737
* [Sections](unfinished/syntax-types/sections.md)
3838
* [Auxiliary Guides](unfinished/auxiliary-guides/README.md)
39+
* [Cooldowns](unfinished/auxiliary-guides/cooldowns.md)
3940
* [Using Math](unfinished/auxiliary-guides/using-math.md)
4041
* [Useful Config Options](unfinished/auxiliary-guides/useful-config-options.md)
4142
* [Naming Conventions](unfinished/auxiliary-guides/naming-conventions.md)

core-concepts/lists/README.md

Lines changed: 3 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -4,7 +4,9 @@ description: In Progress
44

55
# Lists
66

7-
Skript has a very powerful variable variant called lists which allow you to store multiple values and access them as a group, loop through them, or just get them by themselves.
7+
Lists are variables that can store more than one bit of information at a time. If you haven't covered variables yet, or need a refresher, here's [the link](../variables/). Also, if you haven't read [List Basics](../variables/list-basics.md) yet, I highly recommend it. This page with brush over the basics, but **if you're completely new to lists, you should read the List Basics page first.**
8+
9+
### Basic Overview
810

911

1012

introduction/the-basics.md

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -125,7 +125,7 @@ Conditions are syntax elements that are essentially yes/no questions, `player is
125125
command /food:
126126
trigger:
127127
if player is an op:
128-
give 2 golden apples to player
128+
give 2 golden apple to player
129129
send "You received some food!" to player
130130
else:
131131
give 2 steak to player
@@ -144,7 +144,7 @@ Let's make this better. First, we can just move the messages outside of the if/e
144144
command /food:
145145
trigger:
146146
if player is an op:
147-
give 2 golden apples to player
147+
give 2 golden apple to player
148148
else:
149149
give 2 steak to player
150150
send "You received some food!" to player
@@ -158,7 +158,7 @@ Variables are extremely useful. They basically store data for you so you can kee
158158
command /food:
159159
trigger:
160160
if player is an op:
161-
set {_item} to 2 golden apples
161+
set {_item} to 2 golden apple
162162
else:
163163
set {_item} to 2 steak
164164
give {_item} to player
@@ -177,7 +177,7 @@ Since we have our food in a convenient variable now, let's also tell the player
177177
command /food:
178178
trigger:
179179
if player is an op:
180-
set {_item} to 2 golden apples
180+
set {_item} to 2 golden apple
181181
else:
182182
set {_item} to 2 steak
183183
give {_item} to player
Lines changed: 3 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,3 @@
1+
# Cooldowns
2+
3+
Explain how to write custom cooldowns using timestamps

0 commit comments

Comments
 (0)