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In 2.0.5 I was experimenting with exporting the rigified animation with the meta-rig bone structure, so that CC4 would auto recognize it. I had forgot about that and left it in. I had meant to make that optional. But it does actually work:
And it should work. |
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hi everyone, i'm trying to to create an animation in blender, then export it for cc4.



I pretty sure i did not understand the workflow can someone address me to the right way?
i have my character in blender with a simple sequence.
i tried the live link but, since it is in experimental, is not working well.
i tried to export using the "export" animation only, from the blender plugin
but the result i weird in cc4
i tried to import in different ways
2 external animation using current character profile. i get the error

CC4 v.4.31
Blender Pipeline v2.0.5
Blender CC v2.0.5
am i missing something?
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