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UnityGLTF-dll.csproj
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UnityGLTF-dll.csproj
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{F7C86AC9-627D-4D15-BC95-9E4571B83878}</ProjectGuid>
<OutputType>Library</OutputType>
<NoStandardLibraries>false</NoStandardLibraries>
<AssemblyName>UnityGLTF</AssemblyName>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>TRACE;DEBUG;UNITY_2017_1_OR_NEWER,UNITY_2017_2_OR_NEWER,UNITY_2017_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE;UNITY_2017_1_OR_NEWER,UNITY_2017_2_OR_NEWER,UNITY_2017_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<RootNamespace>UnityGLTF</RootNamespace>
</PropertyGroup>
<ItemGroup>
<Reference Include="GLTFSerialization, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>Assets\UnityGLTF\Plugins\net35\GLTFSerialization.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CSharp" />
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Data" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath Condition="Exists('C:\Program Files\Unity\Hub\Editor\2017.4.18f1\Editor\Data\Managed')">C:\Program Files\Unity\Hub\Editor\2017.4.18f1\Editor\Data\Managed\UnityEngine.dll</HintPath>
<HintPath Condition="Exists('C:\Program Files\Unity\Hub\Editor\2018.1.9f2\Editor\Data\Managed')">C:\Program Files\Unity\Hub\Editor\2018.1.9f2\Editor\Data\Managed\UnityEngine.dll</HintPath>
<HintPath Condition="Exists('C:\Program Files\Unity\Editor\Data\Managed')">C:\Program Files\Unity\Editor\Data\Managed\UnityEngine.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\UnityGLTF\Scripts\Async\AsyncCoroutineHelper.cs" />
<Compile Include="Assets\UnityGLTF\Scripts\Async\TaskExtensions.cs" />
<Compile Include="Assets\UnityGLTF\Scripts\Cache\AnimationCacheData.cs" />
<Compile Include="Assets\UnityGLTF\Scripts\Cache\AssetCache.cs" />
<Compile Include="Assets\UnityGLTF\Scripts\Cache\BufferCacheData.cs" />
<Compile Include="Assets\UnityGLTF\Scripts\Cache\MaterialCacheData.cs" />
<Compile Include="Assets\UnityGLTF\Scripts\Cache\MeshCacheData.cs" />
<Compile Include="Assets\UnityGLTF\Scripts\Cache\RefCountedCacheData.cs" />
<Compile Include="Assets\UnityGLTF\Scripts\Cache\TextureCacheData.cs" />
<Compile Include="Assets\UnityGLTF\Scripts\Exceptions.cs" />
<Compile Include="Assets\UnityGLTF\Scripts\Extensions\SchemaExtensions.cs" />
<Compile Include="Assets\UnityGLTF\Scripts\GLTFComponent.cs" />
<Compile Include="Assets\UnityGLTF\Scripts\GLTFSceneExporter.cs" />
<Compile Include="Assets\UnityGLTF\Scripts\GLTFSceneImporter.cs" />
<Compile Include="Assets\UnityGLTF\Scripts\InstantiatedGLTFObject.cs" />
<Compile Include="Assets\UnityGLTF\Scripts\Loader\FileLoader.cs" />
<Compile Include="Assets\UnityGLTF\Scripts\Loader\ILoader.cs" />
<Compile Include="Assets\UnityGLTF\Scripts\Loader\StorageFolderLoader.cs" />
<Compile Include="Assets\UnityGLTF\Scripts\Loader\WebRequestLoader.cs" />
<Compile Include="Assets\UnityGLTF\Scripts\UniformMaps\MetalRough2StandardMap.cs" />
<Compile Include="Assets\UnityGLTF\Scripts\UniformMaps\MetalRoughMap.cs" />
<Compile Include="Assets\UnityGLTF\Scripts\UniformMaps\SpecGloss2StandardMap.cs" />
<Compile Include="Assets\UnityGLTF\Scripts\UniformMaps\SpecGlossMap.cs" />
<Compile Include="Assets\UnityGLTF\Scripts\UniformMaps\StandardMap.cs" />
<Compile Include="Assets\UnityGLTF\Scripts\UniformMaps\UniformMap.cs" />
<Compile Include="Assets\UnityGLTF\Scripts\URIHelper.cs" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSHARP.Targets" />
<ProjectExtensions>
<VisualStudio AllowExistingFolder="true" />
</ProjectExtensions>
</Project>