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ModOrganizer 2 missing innoextract
on SteamOS
#1046
Comments
This looks like it's because
The 2nd line is also why the files you were supposed to delete don't exist. Go to
Perhaps somehow it pulled the wrong version? You can check with
ModOrganizer 2 v2.5 is currently not widely compatible with any Proton versions (including Proton 9.0 beta, afaik) outside of Proton-tkg based on Wine Master, and it will not be downloaded by SteamTinkerLaunch-git. Also, as a word of warning, I would not recommend using ANY modding tools on SteamOS, ever. It is a headache that I don't wish on anyone, because of how fragile SteamOS is (even the Steam Workshop can brick games). |
innoextract
on SteamOS
I did have an innoextract binary, but replacing it with the one you sent has solved the issue! Thank you so much, I really appreciate you helping out stubborn bozos like myself trying to get this stuff working on steamOS. I wasn't aware of having installed 2.5, but I was running STL 12.2 briefly before realizing i needed to update, and I uninstalled it entirely before installing a new version. |
Glad it's working! It might be a bit late now unless the binary is in your trash, but I wonder if it existed, but was 0 bytes? Or at least, smaller than the one you downloaded. By the way, I should've really clarified and linked to the code, but SteamTinkerLaunch downloads (or is meant to download) from the same link that I provided. It wasn't great of me to just provide a link without much context like that, so my apologies on that front.
Ah okay, yeah, v12.12 will download the latest MO2 including pre-releases. We pin to v2.4.4 for compatibility reasons now though, we should've did it before but MO2 v2.4.4 was simply out for a long time and I guess it was never gotten around to 😄 I'll keep this issue open for a bit until I have time to check if STL actually checks to make sure the stuff it downloads is > 0 bytes. We may not be able to do anything except log for now as we don't have much in the way of a "retry X times" function right now. Happy gaming! |
It looks like SteamTinkerLaunch is not checking if a binary is actually > 0 bytes. We only check if it exists in Doing a simple byte size check is probably not enough on its own, but because We can probably change the check to be I don't have a Steam Deck to test, so I can't implement this myself, but I'll document this in #859 and then close this issue :-) |
Updated #859 with some approaches to fix this problem in future. I don't have SteamTinkerLaunch on a Steam Deck anymore so I cannot test this fix. Hopefully someone can come forward and help out, using the information provided in this issue and the linked Steam Deck improvements issue. I will close this now as I have consolidated the idea for the fix in another issue. Please re-open if you feel like there is something more that should be done. You are also more than welcome to contribute a fix if you want, but of course no pressure, just letting you know the door is always open for STL contributions of any kind :-) |
System Information
-v14.0.20240218-1
Issue Description
I am unable to launch MO2 after following the troubleshooting guide. The error "innoextract: error while loading shared libraries: libboost_iostreams.so.1.80.0: cannot open shared object file: No such file or directory" appears in the terminal. I have followed steps to purge MO2 2.5, (the files it told me to delete weren't there)but still the install fails.
Logs
steamtinkerlaunch.log
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