Real-Time Fluid Dynamics for Games in Unity
2D Fluid | Velocity Visualization | 3D with Volumetric Rendering |
---|---|---|
- Accelerate the simulation with ComputeShader or Burst
Better shading (like Volumetric Cloud Shading etc.)
Add in a post-processing volumetric rendering shader for 3D simulation result.
I modified the volumetric cloud shader (removing detailed noise, height gradient etc.)
the result is shown below