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Real-Time fluid dynamics for games implementation in Unity

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UnityFluidDynamics

Real-Time Fluid Dynamics for Games in Unity

Results

2D Fluid Velocity Visualization 3D with Volumetric Rendering
2D 2D-vector-field 3D

Future work

  • Accelerate the simulation with ComputeShader or Burst
  • Better shading (like Volumetric Cloud Shading etc.)

Volumetric Cloud Rendering

Add in a post-processing volumetric rendering shader for 3D simulation result.

I modified the volumetric cloud shader (removing detailed noise, height gradient etc.)

the result is shown below

volumetric

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Real-Time fluid dynamics for games implementation in Unity

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