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Slime Frenzy

macOS build

The Makefile needs a lot of work. In the meantime...

Open a Terminal window

<Command><Space>Terminal<Enter>

Install raylib using Homebrew:

If you don't have Homebrew installed already, download the latest release (look for the .pkg file) and install it.

From the terminal prompt, type: brew install raylib

Compile and run SlimeFrenzy

Run the command:

clang++ -std=c++11 -Wall -I/opt/homebrew/include -L/opt/homebrew/lib \
  gameWindow.cpp -lraylib -framework OpenGL -framework OpenAL \
  -framework Cocoa -framework IOKit -o SlimeFrenzy

Then, run the compiled binary:

./SlimeFrenzy

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  • C++ 72.5%
  • Makefile 27.5%