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Game3DMultiplayerUnity.sln
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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Game3DMultiplayerUnity", "Assembly-CSharp-firstpass.csproj", "{1C46BB06-C619-35B5-090D-8183CDF301BE}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Game3DMultiplayerUnity", "Assembly-CSharp.csproj", "{F36FADC7-5E35-BBE1-C994-FDAC3908EBE9}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Game3DMultiplayerUnity", "Assembly-CSharp-Editor.csproj", "{E58C4EB2-4971-1AE6-3E13-0783FBA0E39F}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{1C46BB06-C619-35B5-090D-8183CDF301BE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{1C46BB06-C619-35B5-090D-8183CDF301BE}.Debug|Any CPU.Build.0 = Debug|Any CPU
{1C46BB06-C619-35B5-090D-8183CDF301BE}.Release|Any CPU.ActiveCfg = Release|Any CPU
{1C46BB06-C619-35B5-090D-8183CDF301BE}.Release|Any CPU.Build.0 = Release|Any CPU
{F36FADC7-5E35-BBE1-C994-FDAC3908EBE9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F36FADC7-5E35-BBE1-C994-FDAC3908EBE9}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F36FADC7-5E35-BBE1-C994-FDAC3908EBE9}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F36FADC7-5E35-BBE1-C994-FDAC3908EBE9}.Release|Any CPU.Build.0 = Release|Any CPU
{E58C4EB2-4971-1AE6-3E13-0783FBA0E39F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{E58C4EB2-4971-1AE6-3E13-0783FBA0E39F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{E58C4EB2-4971-1AE6-3E13-0783FBA0E39F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{E58C4EB2-4971-1AE6-3E13-0783FBA0E39F}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Assembly-CSharp.csproj
EndGlobalSection
EndGlobal