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feat: increase the default value of pingTimeout
This value was updated from 60000 to 5000 in [1], included in `engine.io@3.2.0` (Feb 2018). The reasoning back then: Some users experienced long delays between disconnection on the server-side and on the client-side. The "disconnect" event would take a long time to fire in the browser, probably due to a timer being delayed. Hence the change. That being said, the current value (5s) now causes unexpected disconnections when a big payload is sent over a slow network, because it prevents the ping-pong packets from being exchanged between the client and the server. This can also happen when a synchronous task blocks the server for more than 5 seconds. The new value (20s) thus seems like a good balance between quick disconnection detection and tolerance to various delays. Note: pingInterval + pingTimeout is still below the threshold of React Native, which complains if a timer is set with a delay of more than 1 minute. [1]: 65b1ad1 Related: - socketio/socket.io#2770 - socketio/socket.io#2769 - socketio/socket.io#3054 - socketio/socket.io#3376 Backported from 5a7fa13
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