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.gitignore
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.gitignore
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# unofficial .gitignore for WWise + Unity projects
# dom at audiotankstudios dot com for questions
#
# this is based on a slightly older Unity and WWise version but, should be a decent starting point
#
# Instructions:
# 1) Place this in your root folder for your Unity project
# 2) Modify "WWiseProject/" below to be the path to your .wproj folder inside your Unity assets
# Unity portion based on https://github.com/github/gitignore/blob/master/Unity.gitignore
# unity stuff
*/[Ll]ibrary/
*/[Tt]emp/
*/[Oo]bj/
*/[Bb]uild/
*/[Bb]uilds/
*/Logs/
*/Assets/AssetStoreTools*
*.log
# Visual Studio cache directory
.vs/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
# Unity3D Generated File On Crash Reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
## ---------------- ##
## WWise stuff ##
## ---------------- ##
# project stuff
*.cache/
*.prof
*_WwiseProject.*.validationcache
*_WwiseProject.*.wsettings
*.akd
# build stuff (unsure?)
# Assets/Wwise/Deployment/Plugins/Windows/**/*.meta
# WWise Picker (editor)
# from https://www.audiokinetic.com/library/edge/?source=Unity&id=unity__troubleshooting.html
# >> Do not keep AkWwiseProjectData.asset under version control!
# >> This is a temporary cache file for the Wwise project data,
# >> so as to avoid having the Wwise Picker continuously parse the Work Unit files.
Assets/Wwise/Editor/ProjectData/AkWwiseProjectData.asset*
# notes:
# 1) if any other files go in Assets/Wwise/Editor/ProjectData/ besides AkWwiseProjectData.asset*,
# then don't ignore Assets/Wwise/Editor/ProjectData.meta. If AkWwiseProjectData.asset is the only item in there,
# then, it's OK to ignore this file.
#
# Assets/Wwise/Editor/ProjectData.meta
## --------------- ##
## End WWise Stuff ##
## --------------- ##
# temp install files
WwiseUnityIntegration_*_Src.zip
# Mac stuff
*.DS_store
# Jetbrains Rider IDE (C# IDE), adds a plugin to Unity
# Assets/Plugins/Editor.meta
# Assets/Plugins/Editor/Jetbrains.meta
# Assets/Plugins/Editor/Jetbrains/
# .idea
*.wsetting
*.log
*.validationcache
*\Logs\
*.log
----------------
*.cache
*.akd
*.prof
*.validationcache
*/Assets/Wwise/Editor/ProjectData/*
----------------
*/Assets/Wwise.meta
*/Assets/Wwise/Editor.meta
*/Assets/Wwise/Editor/ProjectData.meta
*/Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll
*/Assets/Wwise/API/Runtime/Plugins/iOS