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CS:S v34 Client

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This project is aimed to make nillerusr's source engine compatible with CS:S v34 servers and allow cross-platform play.

Don't use it for commercial purposes.

This project is using waf buildsystem. If you have waf-related questions look https://waf.io/book

Releases can be found here


Features:

  • Android (armeabi-v7a), Windows (x86, x64), Linux (i386, amd64) support
  • Modern toolchains support
  • Fixed many undefined behaviours
  • Touch support( even on windows/linux/osx )
  • VTF 7.5 support
  • PBR support
  • bsp v19-v21 support( bsp v21 support is partial, portal 2 and csgo maps works fine )
  • mdl v46-49 support
  • Removed useless/unnecessary dependencies
  • New code from CS:GO 2019 leak
  • Fixed many bugs
  • Serverbrowser works without steam

Contributing

Read CONTRIBUTING.md

How to Build?

Read Build Instructions


How to Run?

  • You need to download content. Download it from: here
  • Unpack this content into the output folder that you configurated.
  • Run hl2_launcher.exe with -game cstrike (you can create .bat file for it)

Debugging the engine

  • Set hl2_launcher as the startup project (if it isn't already) by right clicking it and pressing "Set as Startup Project".
  • Right click launcher_main, go to properties and click on the debugging section. Set "Command" to point to your compiled hl2_launcher.exe (in the your output folder).
  • Set "Command Line Arguments" to -game cstrike -insecure -sw -dev -allowdebug (feel free to add more such as +sv_cheats 1).
  • Press "Local Windows Debugger" at the top of Visual Studio to then launch the game and debug it.

About

CS:S v34

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