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bounding_box.h++
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bounding_box.h++
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/**
* The MIT License (MIT)
*
* Copyright © 2017-2020 Ruben Van Boxem
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
**/
/*
* Bounding box.
* Position and width/height(/depth) meant to be used as a bounding box.
*/
#ifndef SKUI_GUI_BOUNDING_BOX_H
#define SKUI_GUI_BOUNDING_BOX_H
#include "graphics/pixel.h++"
#include "graphics/position.h++"
#include "graphics/scalar.h++"
#include "graphics/size.h++"
namespace skui
{
namespace graphics
{
template<typename T>
struct bounding_box_2d
{
position2D<T> top_left;
graphics::size2D<T> size;
};
using pixel_bounding_box = bounding_box_2d<pixel>;
using scalar_bounding_box = bounding_box_2d<scalar>;
}
}
#endif