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659 | 659 | 4197 VULKAN : dEQP-GLES31.functional.texture.multisample.samples_1.sample_position = FAIL |
660 | 660 | 4197 VULKAN : dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask* = FAIL |
661 | 661 | 4197 VULKAN : dEQP-GLES31.functional.texture.multisample.samples_1.use_texture_*_2d = FAIL |
| 662 | +4197 VULKAN : dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_1_texture_2d = FAIL |
| 663 | +4197 VULKAN : dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_1_texture_int_2d = FAIL |
| 664 | +4197 VULKAN : dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_1_texture_uint_2d = FAIL |
662 | 665 | // TODO: Investigate why these are failing: |
663 | 666 | 3565 LINUX VULKAN : dEQP-GLES31.functional.texture.multisample.samples_10.use_texture_depth_2d = FAIL |
664 | 667 | 3565 LINUX VULKAN : dEQP-GLES31.functional.texture.multisample.samples_12.use_texture_depth_2d = FAIL |
665 | 668 | 3565 LINUX VULKAN : dEQP-GLES31.functional.texture.multisample.samples_13.use_texture_depth_2d = FAIL |
666 | 669 | 3565 LINUX VULKAN : dEQP-GLES31.functional.texture.multisample.samples_16.use_texture_depth_2d = FAIL |
667 | | -// TODO: Investigate why these are failing/crashing: |
668 | | -3565 SWIFTSHADER : dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_and*alpha_to_coverage = SKIP |
669 | | -3565 SWIFTSHADER : dEQP-GLES31.functional.texture.multisample.samples_3.sample_position = FAIL |
670 | | -3565 SWIFTSHADER : dEQP-GLES31.functional.texture.multisample.samples_4.sample_position = FAIL |
671 | | - |
672 | | -// Multisampled shader support: |
673 | | -// The following tests pass, but fail because of Vulkan validation-layer errors, which are likely |
674 | | -// a bug in the validation layers: |
675 | | -3565 VULKAN : dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_1_texture_2d = FAIL |
676 | | -3565 VULKAN : dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_1_texture_int_2d = FAIL |
677 | | -3565 VULKAN : dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_1_texture_uint_2d = FAIL |
| 670 | +// The following tests cause an assert within SwiftShader because a sample count of 1 is used with alpha: |
| 671 | +4212 SWIFTSHADER : dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_and*alpha_to_coverage = SKIP |
| 672 | +// The following are failing because of pixel/sub-pixel rendering differences than what is expected: |
| 673 | +4213 SWIFTSHADER : dEQP-GLES31.functional.texture.multisample.samples_2.sample_position = FAIL |
| 674 | +4213 SWIFTSHADER : dEQP-GLES31.functional.texture.multisample.samples_3.sample_position = FAIL |
| 675 | +4213 SWIFTSHADER : dEQP-GLES31.functional.texture.multisample.samples_4.sample_position = FAIL |
678 | 676 |
|
679 | 677 | // Vulkan creates the image view with the same format as the texture. |
680 | 678 | 3885 VULKAN : dEQP-GLES31.functional.image_load_store.*.format_reinterpret.* = FAIL |
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