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y-novikovCommit Bot
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Suppress 2 DepthStencilFormatsTest.DepthStencilReadback on MacMini8.1
DepthStencilFormatsTest.DepthStencilReadback_Float/ES2_OpenGL DepthStencilFormatsTest.DepthStencilReadback_UInt/ES2_OpenGL Bug: angleproject:5269 Change-Id: I223c80d8c8ac47176d5a4ecdff34f6ce27286284 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2508971 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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src/tests/gl_tests/DepthStencilFormatsTest.cpp

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@@ -416,6 +416,9 @@ TEST_P(DepthStencilFormatsTest, DepthStencilReadback_UShort)
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// This test will initialize a depth texture, clear it and read it back, if possible
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TEST_P(DepthStencilFormatsTest, DepthStencilReadback_UInt)
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{
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// http://anglebug.com/5269
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ANGLE_SKIP_TEST_IF(IsOSX() && IsIntelUHD630Mobile() && IsDesktopOpenGL());
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GLuint fakeData[10] = {0};
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ReadbackTestParam type = {
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GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, fakeData, 16, 0};
@@ -425,6 +428,9 @@ TEST_P(DepthStencilFormatsTest, DepthStencilReadback_UInt)
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// This test will initialize a depth texture, clear it and read it back, if possible
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TEST_P(DepthStencilFormatsTest, DepthStencilReadback_Float)
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{
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// http://anglebug.com/5269
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ANGLE_SKIP_TEST_IF(IsOSX() && IsIntelUHD630Mobile() && IsDesktopOpenGL());
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GLuint fakeData[10] = {0};
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ReadbackTestParam type = {GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT, GL_FLOAT, fakeData, 32, 0};
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depthStencilReadbackCase(type);

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