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Bresenham lines are required by ANGLE in order to support emulation
of OpenGL ES style lines on top of SwiftShader Vulkan.
Bug: b/139800520
Change-Id: I8b77775af836a238d309cc19b495b61d2c3a3487
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/37428
Presubmit-Ready: Alexis Hétu <sugoi@google.com>
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
// "the [driver] must skip over, without processing (other than reading the sType and pNext members) any structures in the chain with sType values not defined by [supported extenions]"
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UNIMPLEMENTED("extensionCreateInfo->sType %d", int(extensionCreateInfo->sType)); // TODO(b/119321052): UNIMPLEMENTED() should be used only for features that must still be implemented. Use a more informational macro here.
// "the [driver] must skip over, without processing (other than reading the sType and pNext members) any structures in the chain with sType values not defined by [supported extenions]"
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UNIMPLEMENTED("extensionProperties->sType"); // TODO(b/119321052): UNIMPLEMENTED() should be used only for features that must still be implemented. Use a more informational macro here.
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