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Planned Features

  • Add URDF loader to define articulated objects and robots
  • Add support for more object datasets (ideas are welcomed, just open an issue with a dataset you want to see integrated)
  • Support non-rigid physics simulation
  • Improve performance
  • Deprecate Global Storage

Version History

Version 2.2.0 17th December 2021

  • switch blender version to 3.0.0 instead of 2.93.0
    • we now rely on Cycles X, making the rendering much faster than before
    • this also depreactes the usage of bproc.renderer.set_samples(), this is now replaced with bproc.renderer.set_noise_threshold(). This fcts allows to set the desired noise ration on a pixel basis, giving a much higher control to ensure a certain consistent noise level in the whole image.
    • it is still possible to limit the amount of samples per pixel with a new function named: bproc.renderer.set_max_amount_of_samples()
    • as the whole image is now rendered at once we removed the auto-tile addon
    • the BLENDER denoiser is no longer available, we recommend using the INTEL denoiser.
  • remove the argument keep_using_base_color from bproc.lighting.light_surface() and Material.make_emissive(), now either a emission color or the base color is used
  • changes for the bop integration
    • install bop_toolkit automatically
    • add BlenderProc2 python scripts for BOP challenge
    • allow to pass list of objects to write_bop for which to save pose annotations
    • divide load_bop() into load_bop_objs(), load_bop_scene() and load_bop_intrinsics() to decouple the functionalit
  • fix a bug after uninstalling pip packages they were not truly removed

Version 2.1.0 17th November 2021

  • add new lens distortion module, adding the possibility to simulate k1, k2, k3, p1 and p2 parameters.
  • improve usability of distance rendering, make it the default in all examples
  • distance and depth rendering can now be done antialiased and non-antialiased
  • add a nocs renderer: paper
  • upgrade the shell sampler and rework the usage and documentation
  • move run.py to cli.py and support the same CLI arguments as for blenderproc ...
  • make caching of pip installs the default (faster start-up) and add option to reset them if needed
  • refactor the vishdf5 script using the same content now for saveAsImg
  • clean up the scripts folder and move it completely into blenderproc
  • include all packages (like vhacd) in the pip install package
  • fix bug with light internal blender_obj after an undo operation
  • add OPTIX as denoiser option
  • add possibility to read jpeg
  • fix use_ray_trace in bproc.sampler.upper_region
  • added an exception if not the correct python environment is used

Version 2.0.0a7 13th October 2021

  • fix Light class to work properly with bpy.types.Light in load_blend
  • fix the stereo matching example add missing parameter to fct. call

Version 2.0.0a6 13th October 2021

  • moved to a full python API support (.yaml files are still supported)
    • blenderproc can now be installed via pip: pip install blenderproc
    • complete new structure to most of the files
    • offer new command line interfaces: blenderproc run, blenderproc debug, blenderproc vis and many more
    • optional/flag arguments can now be used in the users python script
  • adds feature to render multiple times in one session (see example advanced/multi_render)
  • added tutorials to get easy start with BlenderProc
  • adjusted all examples to explain how the python API would be used there
  • restructured the documentation
  • fixed a bug with the view layer update, which wasn't done before the scene coverage score was calculated, which caused problems in the 3D-FRONT examples.
  • removed a lot of view layer update calls, which makes the whole execution faster, by manually calculation the matrix_world.
  • vertex colors can now be used with a Principled BSDF shader
  • all images are now moved into a seperate image/ directory
  • all functions now use type hints

Version 1.12.0 23th July 2021

  • switch to blender 2.93, with that textures are now stored on the GPU between different frames increasing the speed drastically
  • moved a lot of modules to the python API
    • all camera samplers
    • all writer classes
    • sampler and getters
    • surface lighting
    • random room constructor
  • all outer API functions work now with numpy arrays instead of mathutils classes
  • regroup all examples to make them more easily accessible
  • refactoring of the LabelIdMapping class
  • sampler.Path now has a return_all and random_samples option
  • add support for the new 3D front labels and script to find them more easily in the future
  • AMASS now also supports torch=1.8.1+cu111, to better support modern GPUs
  • refactor download script for haven
  • added a flag to not center objects from the ShapeNet dataset
  • added a platform independent unzipping function to solve the problems on windows
  • add function to return the default_value or the connected node based on the input name of a BSDF shader node of a material
  • fix for MacOS, where the blender version was not used in prior installations, leading to the problem that users had to remove blender on their own
  • the writer now correctly writes the fov if asked

Version 1.11.1 18th May 2021

  • fix a bug on mac os, where the blender python path has changed
  • fix a bug in the BlenderLoaderModule which caused that the setting of custom properties was not successful

Version 1.11.0 11th May 2021

  • BlenderProc now can be executed via a python script (experimental, not all modules are supported yet)
  • python API extension for the following modules:
    • the Entity & Material Manipulation
    • the WriterUtility, Hdf5Writer, BopWriterUtility, CocoWriterUtility
    • the PostProcessing
    • the physic positioning, PoseSampler
  • debugging can now be done via the command line, by just typing --debug after a BlenderProc call
  • add automatic convex decomposition to speed up physics, object decompositions will be cached
  • add a jupyter notebook example for google colab
  • add a BasicEmptyInitializer module, which helps creating simple empty objects, these can be used for using a depth of field
  • add a depth_of_field option to the CameraInterface (thanks to cuteday)
  • add a hide module, so that certain objects can be hidden in a selected range of frames (thanks to Sainan Liu)
  • add an option to change the computation type via the config
  • blender 2.92 changed depth and distance once again, we use it correctly now and added an explanation
  • added a diffuse rendering mode
  • added a key frame API
  • added a default config, which can be easily changed
  • ObjectPoseSampler now can check also against only a limited set of objects
  • ObjectReplacer now stops if no objects are left to replace
  • SurfaceLighting now reuses the TextureLess material
  • preloading in CCTexture now also works perfectly for textures which use an alpha texture
  • python packages now are installed by specifying the required packages at the top of each file
  • added an example for pasting objects onto random backgrounds
  • added a flag to merge BlenderKit objects, while loading, they will be named after the blenderkit file
  • reintroduce persistent transformation scaling to improve stability
  • improve the clean up at the start of BlenderProc
  • fixed a bug in the Front3DLoader, which avoided the correct setting of the custom properties
  • fixed a bug with the once_for_all mode for the randomize materials fct.
  • add a simple rerun script to show how BlenderProc is used for creating a diverse dataset
  • switch to blender 2.92

Version 1.10.0 24th February 2021

  • rewritten the BlendLoader, which is now able to only load objects of a given type, this will break existing config files as the load_from parameter has been replaced by datablocks and obj_types
  • the MaterialManipulator can now overlay/mix a texture with a selected material
  • the MaterialManipulator can now mix/add a material with another selected material, ideal for creating surface imperfections on other materials
  • the MaterialManipulator can now add a layer of dust on materials, which simulates dust flakes on top of the object, there also exists now an example for it
  • amount_of_repetitions can now be used with providers
  • full integration of the blenderkit module, including modules and textures with an example
  • LoaderInterface now offers an auto shading mode
  • the CCMaterialLoader uses now a preselected list of probably useful materials by default to avoid non tileable materials
  • restructure loaders and move their functionality to the utilities (necessary for the API changes for 2.0.0)

Version 1.9.0 10th February 2021

  • all Loader now support setting the add_material_properties of the newly loaded objects
  • each new .hdf5 file, will contain the git commit hash of BlenderProc
  • introduce LightUtility -> this fulfills our long time goal giving BlenderProc a python API
  • changed the default stereo mode from OFFAXIS to PARALLEL
  • adapt to the changes made to 3D Front, as 3D Front does not have a version number, we support the newest version and a version from Summer 2020, if you have errors please open an issue
  • getter.Material can now return all materials of a list of objects, selected via the getter.Entity
  • add a cf_add_* fct to the MaterialManipulator, which works similar to the cf_set_* fct.
  • add check_empty to getter.Entity and to getter.Material to throw an error if the returned list is empty
  • added a cf_add_uv_mapping/forced_recalc_of_uv_maps option to force to recalculate the uv map of materials, which already have a uv map
  • added option that randomized materials in cf_randomize_materials are added to objects without any materials
  • change that cf_randomize_materials inside the EntityManipulator now deals with lists and not single elements as before
  • add auto download for the imageio library, if that fails an exception is thrown with instructions on how to do this yourself
  • CameraInterface now supports setting poses for a certain frame -> also needed for the python API
  • changed the depth_scale default value in the BopWriter from 0.1 to 1.0, added an option to change via the config
  • changed the ignore_dist_thres default value in the BopWriter from 5.0 to 100.0
  • improved the ShapeNet example, by adding a ShapeNetWriter, which saves which object was used in the .hdf5 container
  • fixes a bug with the separation of ceilings and floor objects in SceneNet scenes
  • fix a bug, where the add_alpha_channel_to_texture fct. couldn't deal with empty material sockets
  • fix the pyhsics_positioning example by using the collision_shape="MESH"
  • fix a bug, where empty material_sockets would have been returned in the getter.Material
  • fix vis_coco_annotation script, didn't work anymore after the segmentation map rewrite

Version 1.8.2: 27th January 2021

  • added stereo mode to SegMapRenderer
  • switched to using imageio for reading images, as the blender image loading API does not support .exr files written in stereo mode
  • added option to write world-to-cam transformations to the BopWriter
  • CocoAnnotationWriter does now in the polygon format not write empty segmentation lists anymore and uses iscrowd:0
  • type hints are now added to the generated documentation
  • extracted reusable rendering code from the renderer modules into utility classes

Version 1.8.1: 14th January 2021

  • fixed a bug in the WriterInterface
  • fixed cc_texture downloader script in the case of weird urls
  • fixed creating the ceiling when there are rounding errors in the vertices coordinates

Version 1.8.0: 11th December 2020

  • massively improve the documentation, by adding using github pages for our documentation: https://dlr-rm.github.io/BlenderProc/index.html
  • add a RandomRoomConstructor:
    • This module can generate random floor plans of single rooms, with arbitrary extrusions.
    • It can also randomly place loaded objects without collision inside of the room
    • By using CCTexture it is also possible to assign random materials to the floor, wall and ceiling
  • remove the SceneNetLighting module and replace it with the SurfaceLighting module, to make it more general
  • add support for the haven websites and add an example and corresponding loaders:
  • add option to the CameraSampler to ensure that a certain object is always in the camera view
  • improve the FloorExtractor to extract the floor and ceiling in SceneNet and other scenarios
  • improve the skin tones for AMASSLoader
  • add a proper scaling to the ikea dataset, by converting all files into SI units
  • fix the ikea dataset downloading, by removing and splitting broken pieces, we advise to redownload the dataset

Version 1.7.0: 1st December 2020

  • switch to blender 2.91
  • added an example of how to set object poses via a transformation matrix and set camera extrinsics / intrinsics via a transformation matrix and a K matrix
  • added camera utility class which makes it easier to set and retrieve intrinsics via any K matrix
  • added loader for Pix3D dataset
  • added loader for AMASS dataset
  • added loader for the ikea dataset
  • added community driven support for Windows
  • added motion blur and rolling shutter support
  • fixed collision checks between meshes, so the ObjectPoseSampler is not generating colliding object poses anymore
  • fixed cleanup of temporary directories in the case of an error
  • set pixel origin to the center of a pixel, slightly affecting intrinsics and depth outputs
  • fixed coco annotations if background is not visible
  • added support for transparent background
  • fixed wrong image size in coco annotations
  • fixed blender proc if non-english language is configured
  • when loading ply files a default material is now added
  • fixed setting matrix_world via the entity manipulator
  • fixed the scenenet examples (corrects physics positioning and camera sampling)

Version 1.6.1: 25th August 2020

  • fixed bbox computation in the Coco Annotations
  • fixed visualization of Coco Annotations
  • add set properties fct. to BlenderLoader
  • adds a script to download all materials from BlenderKit (not used yet)

Version 1.6.0: 24th July 2020

  • added an TextureLoader, which can load images and store them as blender textures
  • added a provider to access these loaded textures
  • removed the MaterialRandomizer
  • moved the whole functionality from the MaterialRandomizer to the EntityManipulator
  • fixed a bug in the SUNCG material loading, where for a few objects the diffuse material was confused with an alpha material
  • add set_properties for Front3DLoader
  • fixed the min_interest_score that it works with more than just SUNCG
  • fix a bug in the visHdf5 scripts with distance maps which had several channels
  • improved documentation for min_interest_score and check_pose_novelty_translation

Version 1.5.1: 17th July 2020

  • adding support for 3D-Front: https://tianchi.aliyun.com/specials/promotion/alibaba-3d-scene-dataset
  • added to example on how to use 3D-Front
  • fixed visualization of newly generated SegMapRenderer results
  • fixed combining several coco annotations
  • added option for the "class" key for default values in the SegMapRenderer
  • fixed a bug in the SegMapRenderer when used in debug mode

Version 1.5.0: 14th July 2020

  • rename depth to distance (this is the difference between taking at each pixel the Z coordinate (in the camera coordinate system) or the distance from the optical center, as sensors usually produce depth and not distance, we changed this)
  • create postprocessing module to calculate the depth out of the distance image
  • rewriting of the SegMapRenderer, it now supports the mapping of any attribute or custom property of an object to an image or a csv file
  • reworking of the used coco examples to better work with this new SegMapRenderer
  • adapting CocoAnnotationsWriter to write category_ids which must be defined in a Loader or in a .blend file
  • adding support for a supercategory inside of the coco annotations tool (useful for bop dataset names)
  • add texture provider, which can generate random textures, which can be used in a displacement modifier
  • added to the EntityManipulator:
    • option to automatically generate a UV mapping for an object
    • added option for displacement modifier adding to objects
    • added an example for the entity_displacement_modifier usage
  • the sampler.Value now supports gaussian sampling
  • reworked some parts of the Hdf5Writer, to better work with depth and distance
  • added a check to the CocoUtility to avoid that the bounding box has a area of zero
  • remove the provider.ContentGetter as it was confusing, now it works directly without it
  • add an Interface in the naming of some modules, if they are not supposed to be run by the pipeline directly
  • change the sample amount for the FlowRenderer to 1 as a higher sampling density integrates over several objects in one pixel
  • added a step function in the alpha mode of the renderer to avoid artifacts, when rendering semantic segmentations
  • support for setting different fx/fy values in the camera module
  • remove the pixel_aspect_x/pixel_aspect_y/resolution_x/resolution_y from the renderer is now in Camera
  • fixed a bug when the unknown texture folder in the scenenet dataset was not created before
  • improved the loading of camera parameters from files
  • added a feature for supporting changes of the "category_id" for the WorldManipulator
  • improved the visHdf5/saveHdf5/generate_nice_vis scripts
  • switches to blender 2.83.2

Version 1.4.1: 3rd June 2020

  • switches to blender 2.83
  • adds support for adaptive sampling (Renderer/use_adaptive_sampling) -> can decrease rendering time for complex scenes if used
  • add random_samples option for entity getter
  • add friction/damping for physics positioning
  • add JPG save option for RgbRenderer
  • add uniform elevation sampling in Shell Sampler
  • add in plane rotation option for look_at/direction camera rotations
  • add postprocessing.Dist2Depth to convert Blender distance images to depth images
  • UpperRegionSamlper can sample in relative area on selected face
  • improve physics by using convex hull and box collision shapes
  • obj.rigid_body.use_margin = True, to actually use margin
  • add a Smooth Shader cf to entityManipulator
  • BopWriter improvements, outputs chunks of 1000 images
  • exclude objects like planes from proximity checks
  • fix transparency bounces
  • add custom property cp_bop_dataset_name
  • add bop_challenge example with all configs used to render the provided synthetic data
  • add bop_object_on_surface_sampling for sampling upright objects
  • docu improvements and step by step explanations of config files

Version 1.4.0: 15th May 2020

  • added the NormalRenderer functions to the RGBRenderer saves a render call, when generating normal images
  • added a script to automatically download all PBR assest from https://cc0textures.com/
  • add CCMaterialLoader, which can load all downloaded materials from cc0textures, to randomly replace them later
  • add support for ShapeNet
  • add support for SceneNet, including the lighting, which is modeled after the SUNCG lighting module.
  • massive docu improvements, added a type to all config values and a default value if one is there
  • added examples for:
    • bop_object_physics_positioning
    • bop_object_pose_sampling
    • bop_scene_replication
    • on_surface_object_sampling
    • scenenet
    • scenenet_with_cctextures
    • shapenet
    • shapenet_with_scenenet
    • shapenet_with_suncg
    • suncg_with_improved_mat
  • added object OnSurfaceSampler (similiar to the phyiscs but faster and places object only on the bb)
  • added WorldManipulator (can change custom properties of the world, like the category_id)
  • switched to config version 3.0
    • global initialized values are now in the main.Initializer
    • added a GlobalStorage to save variables over module boundaries
  • add VisNormalImage for debugging mode, which visualizes a depth & normal image in blender
  • material selectors now also support AND and OR conditions
  • add automatic detection of optix graphics cards
  • added a min interest score for the CameraSampler
  • added a novelty pose checker for the CameraSampler, to avoid clustering of camera poses
  • global config values are now not longer added to the modules config, only in the event that there is no module found the global config is checked
  • rename SUNCG materials to the textures they load, makes selecting them easier
  • SUNCG materials are now shared over objects, if they share the same properties, also true for lights
  • rewrite of MaterialRandomizer to make use of the new cc0textures
  • added a Bop Writer to write out the current scene config in the BOP format
  • add the solidify modifier to the options of the EntityManipulator
  • add a PartSphere sampler to e.g. only sample in the upper half of a sphere
  • add a script to download scenenet to make the use of it even easier
  • add easy option to change specular values for materials with the MaterialManipulator
  • added the option to make runs deterministic by introducing a env variable: BLENDER_PROC_RANDOM_SEED
  • added a Basic Color Sampler
  • improved the capabilities of the DiscSampler
  • now all custom properties should be accessed in the config via: "cp_..." for custom functions: "cf_"
  • add texture support for ycbv objects in the BopLoader
  • change the default results of the SegMapRenderer to NYU ids instead of the row-index in the .csv file.

Version 1.3.0: 25th March 2020

  • added Optical Flow Renderer
  • added Stereo Global Matching Renderer (SGM) -> which takes two color images and produces "non-perfect" depth images
  • added option for SGM to also write disparities
  • added a new material manipulator
  • added a material getter to select materials based on certain conditions
  • combined BOP with this repo -> now the only difference is the readme
  • added contribution guidelines -> which include commit message guidelines and branch name guidelines and much more
  • matrices can now be read via the config file
  • added a cached options to the import objects
  • added request custom property for the entity getter (to ensure that a custom property is changed)
  • added ReplaceObject
  • added option that in debugging the RgbRenderer get executed except for the actual rendering part all others are executed and then undon
  • added collision mesh source to the physics module
  • added option to coco annotations to append the output to an existing coco file
  • added bounding box selection to getter.Entity and also just axis aligned hyper plane checks
  • added a 1D sampler for float/int/bool
  • added postprocessing to the example to reduce the amount of channels in the depth image
  • added visualization for stereo and optical flow
  • added an oil filter for the SGM result
  • added a path sampler
  • added a blender collection loader
  • added the RockEssentialLoader based on the RockEssential dataset
  • added index to getter.Entity to request only a certain element of the selection
  • fix three bugs in the physics module, where the mass_scaling was always used and the location not properly updated
  • fixed a bug where color images where wrongly saved in float now back to uint8
  • fixed a bug in the coco annotations writer + adapting of the example
  • fixed bug in load_image, where the dimensions where switched
  • fixed a bug when "home_local" is not available than "home" is used
  • fixed bug where run.py can only be run from the main folder
  • fixed pypng version in bop example
  • fixed bug where the volume calculation for bounding boxes did not work as expected
  • refactored the disc sampler
  • cleaned up all readmes

Version 1.2.0: 31th January 2020

  • added more detailed examples to most of the important modules
  • adapt CoCo annotation tools to newer Version of SegMapRenderer
  • background class is now zero when doing instance segmentation
  • renamed getter.Object to getter.Entity, same for ObjectManipulator is now named EntityManipulator
  • entity conditions do now work with AND and OR connections
  • strings are now matched with fullmatch instead of search in entity conditions
  • conditions now support bool custom properties
  • material randomizer now supports getter.entity providers
  • added UpperRegionSampler, which can sample on the up surface of the bounding box of an object
  • scripts now support execution with python3.x
  • physics are now saved with bool instead of active and passive
  • physics options for simulator added
  • remove version number -> only blender version 2.81 supported
  • the ObjectLoader can now load several objects at once and set their properties with "add_properties"
  • moved more functionality in the camera sampler instead of having in specific sampler to make writing a new one easier
  • added a SO3 Sampler for rotation sampling
  • change the "name" of modules in the config to "module" and "provider" depending on the case
  • added MacOS support (but only for CPUs, GPU support on MacOS is not available)
  • added this changelog
  • fixes:
    • fixed a problem that the check_bb_intersection did not work right in all cases (Bounding box check)
    • fixed a problem with the check_intersection fct., where the reference coordinate system was not always right.
    • fixed a bug with the SUNCG lighting in RGB images

Version 1.1.0: 16th January 2020

  • Added provider, which can be executed inside of different modules, examples:
    • Samplers of values
    • Getters of objects, specified on one condition (for example the name)
  • Added object manipulators, these can change selected objects attributes and custom properties
  • Added physics positioning, objects can be either "active" or "passive" and then interact with each other
  • Added ObjectPoseSampler sampled collision free poses of all objects
  • Added one ObjectLoader, which deals with all kinds of objects
  • Added a camera object sampler to sample cameras and objects at the same time
  • Redone the SegMapRenderer to fix bug in instance and class segmentation
  • Added coco annotations writer
  • Added version number to config files
  • Added more documentation
  • Added more examples

Version 1.0.0: 25th October 2019

  • Added Pipeline, Modules and Config
  • Added CameraModules, with different sampler for SUNCG and replica
  • Added LightModules, with different samplers also for SUNCG
  • Added Loader for objects
  • Added Loader for replica and SUNCG
  • Added Hdf5 Writer
  • Added camera-, light-, object state writer
  • Added MaterialRandomizer
  • Added Shell-, Sphere- and Uniform3DSampler
  • Added debug script