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[Oculus] Create cogwheels and shafts are invisible #221

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Slipn3r opened this issue Sep 14, 2024 · 1 comment
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[Oculus] Create cogwheels and shafts are invisible #221

Slipn3r opened this issue Sep 14, 2024 · 1 comment
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@Slipn3r
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Slipn3r commented Sep 14, 2024

What happened?

As the title suggests, some of the create mod's components are invisible with photon when using latest Oculus.

with-photon
without-shaders

Not sure about all of the other components; most of them work fine, including belts. In some blocks (like rope pulley and mechanical press), the texture of the shaft is missing, while on others (e.g. gearbox, creative motor) it's present and turns properly.
The bugged blocks stay invisible regardless of their state (idle/turning).

The issue may be cause by me using Oculus 1.7.0, because it works properly on create-fabric port with Iris 1.7.2:
with-iris

Minecraft Version

1.20.1

Which shader mod are you using?

Iris

Shader mod version

Oculus 1.7.0

Shader settings

(tried to toggle all the relevant settings and most of the other ones, with no luck)

shadowDistance=224.0
COLORED_LIGHTS=true
HANDHELD_LIGHTING=true
SH_SKYLIGHT=true
MOON_I=0.80
VANILLA_SUN=true
CAVE_LIGHTING_I=0.85
VIGNETTE_INTENSITY=0.60

Relevant log output

No response

@Slipn3r Slipn3r added the bug Something isn't working label Sep 14, 2024
@Slipn3r
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Slipn3r commented Sep 14, 2024

Turned out the issue was with a specific create addon: https://modrinth.com/mod/extended-cogwheels

As of version 2.1.1, it breaks rendering for photon (but probably some other shaders as well).

@Slipn3r Slipn3r closed this as completed Sep 14, 2024
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