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connection_wrap.cc
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#include "connection_wrap.h"
#include "env-inl.h"
#include "env.h"
#include "pipe_wrap.h"
#include "stream_wrap.h"
#include "tcp_wrap.h"
#include "util.h"
#include "util-inl.h"
namespace node {
using v8::Context;
using v8::HandleScope;
using v8::Integer;
using v8::Local;
using v8::Object;
using v8::Value;
template <typename WrapType, typename UVType>
ConnectionWrap<WrapType, UVType>::ConnectionWrap(Environment* env,
Local<Object> object,
ProviderType provider,
AsyncWrap* parent)
: StreamWrap(env,
object,
reinterpret_cast<uv_stream_t*>(&handle_),
provider,
parent) {}
template <typename WrapType, typename UVType>
void ConnectionWrap<WrapType, UVType>::OnConnection(uv_stream_t* handle,
int status) {
WrapType* wrap_data = static_cast<WrapType*>(handle->data);
CHECK_NE(wrap_data, nullptr);
CHECK_EQ(&wrap_data->handle_, reinterpret_cast<UVType*>(handle));
Environment* env = wrap_data->env();
HandleScope handle_scope(env->isolate());
Context::Scope context_scope(env->context());
// We should not be getting this callback if someone has already called
// uv_close() on the handle.
CHECK_EQ(wrap_data->persistent().IsEmpty(), false);
Local<Value> argv[] = {
Integer::New(env->isolate(), status),
Undefined(env->isolate())
};
if (status == 0) {
// Instantiate the client javascript object and handle.
Local<Object> client_obj = WrapType::Instantiate(env, wrap_data);
// Unwrap the client javascript object.
WrapType* wrap;
ASSIGN_OR_RETURN_UNWRAP(&wrap, client_obj);
uv_stream_t* client_handle =
reinterpret_cast<uv_stream_t*>(&wrap->handle_);
// uv_accept can fail if the new connection has already been closed, in
// which case an EAGAIN (resource temporarily unavailable) will be
// returned.
if (uv_accept(handle, client_handle))
return;
// Successful accept. Call the onconnection callback in JavaScript land.
argv[1] = client_obj;
}
wrap_data->MakeCallback(env->onconnection_string(), arraysize(argv), argv);
}
template ConnectionWrap<PipeWrap, uv_pipe_t>::ConnectionWrap(
Environment* env,
Local<Object> object,
ProviderType provider,
AsyncWrap* parent);
template ConnectionWrap<TCPWrap, uv_tcp_t>::ConnectionWrap(
Environment* env,
Local<Object> object,
ProviderType provider,
AsyncWrap* parent);
template void ConnectionWrap<PipeWrap, uv_pipe_t>::OnConnection(
uv_stream_t* handle, int status);
template void ConnectionWrap<TCPWrap, uv_tcp_t>::OnConnection(
uv_stream_t* handle, int status);
} // namespace node