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salvages_test.go
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package db
import (
"reflect"
"testing"
"github.com/sirgwain/craig-stars/cs"
"github.com/sirgwain/craig-stars/test"
"github.com/stretchr/testify/assert"
)
func TestCreateSalvage(t *testing.T) {
type args struct {
c *client
salvage *cs.Salvage
}
tests := []struct {
name string
args args
wantErr bool
}{
{"Create", args{connectTestDB(), &cs.Salvage{
GameDBObject: cs.GameDBObject{GameID: 1},
MapObject: cs.MapObject{Name: "test"}},
}, false},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
// create a test game
g, player := tt.args.c.createTestGameWithPlayer()
tt.args.salvage.GameID = g.ID
tt.args.salvage.PlayerNum = player.Num
want := *tt.args.salvage
err := tt.args.c.CreateSalvage(tt.args.salvage)
// id is automatically added
want.ID = tt.args.salvage.ID
if (err != nil) != tt.wantErr {
if tt.wantErr {
t.Fatalf("CreateSalvage() did not return error when expected")
} else {
t.Fatalf("CreateSalvage() errored unexpectedly; err = \n%v", err)
}
}
if !reflect.DeepEqual(tt.args.salvage, &want) {
t.Errorf("CreateSalvage() = \n%v, want \n%v", tt.args.salvage, want)
}
})
}
}
func TestGetSalvage(t *testing.T) {
c := connectTestDB()
defer func() { closeTestDB(c) }()
g, player := c.createTestGameWithPlayer()
salvage := cs.Salvage{
GameDBObject: cs.GameDBObject{GameID: g.ID},
MapObject: cs.MapObject{PlayerNum: player.Num, Name: "name", Type: cs.MapObjectTypeSalvage},
}
if err := c.CreateSalvage(&salvage); err != nil {
t.Errorf("create salvage %s", err)
return
}
type args struct {
id int64
}
tests := []struct {
name string
args args
want *cs.Salvage
wantErr bool
}{
{"No results", args{id: 0}, nil, false},
{"Got salvage", args{id: salvage.ID}, &salvage, false},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
got, err := c.GetSalvage(tt.args.id)
if (err != nil) != tt.wantErr {
if tt.wantErr {
t.Fatalf("GetSalvage() did not return error when expected")
} else {
t.Fatalf("GetSalvage() errored unexpectedly; err = \n%v", err)
}
}
if got != nil {
tt.want.UpdatedAt = got.UpdatedAt
tt.want.CreatedAt = got.CreatedAt
}
test.CompareAsJSON(t, got, tt.want)
})
}
}
func TestGetSalvages(t *testing.T) {
c := connectTestDB()
defer func() { closeTestDB(c) }()
g, player := c.createTestGameWithPlayer()
// start with 1 planet from connectTestDB
result, err := c.GetSalvagesForGame(g.ID)
assert.Nil(t, err)
assert.Equal(t, []*cs.Salvage{}, result)
salvage := cs.Salvage{GameDBObject: cs.GameDBObject{GameID: g.ID}, MapObject: cs.MapObject{PlayerNum: player.Num}}
if err := c.CreateSalvage(&salvage); err != nil {
t.Errorf("create planet %s", err)
return
}
result, err = c.GetSalvagesForGame(g.ID)
assert.Nil(t, err)
assert.Equal(t, 1, len(result))
}
func TestUpdateSalvage(t *testing.T) {
c := connectTestDB()
defer func() { closeTestDB(c) }()
g, player := c.createTestGameWithPlayer()
planet := cs.Salvage{GameDBObject: cs.GameDBObject{GameID: g.ID}, MapObject: cs.MapObject{PlayerNum: player.Num}}
if err := c.CreateSalvage(&planet); err != nil {
t.Errorf("create planet %s", err)
return
}
planet.Name = "Test2"
if err := c.UpdateSalvage(&planet); err != nil {
t.Errorf("update planet %s", err)
return
}
updated, err := c.GetSalvage(planet.ID)
if err != nil {
t.Errorf("get planet %s", err)
return
}
assert.Equal(t, planet.Name, updated.Name)
assert.Less(t, planet.UpdatedAt, updated.UpdatedAt)
}