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Attack.cpp
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Attack.cpp
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#include "global.h"
#include "Attack.h"
#include "GameState.h"
#include "RageUtil.h"
#include "song.h"
#include "Foreach.h"
#include "PlayerOptions.h"
void Attack::GetAttackBeats( const Song *song, const PlayerState* pPlayerState, float &fStartBeat, float &fEndBeat ) const
{
ASSERT( song );
if( fStartSecond >= 0 )
{
CHECKPOINT;
fStartBeat = song->GetBeatFromElapsedTime( fStartSecond );
fEndBeat = song->GetBeatFromElapsedTime( fStartSecond+fSecsRemaining );
}
else
{
CHECKPOINT;
/* If fStartSecond < 0, then the attack starts right off the screen; this requires
* that a song actually be playing. Pre-queued course attacks must always have
* fStartSecond >= 0. */
ASSERT( GAMESTATE->m_pCurSong );
ASSERT( pPlayerState );
/* We're setting this effect on the fly. If it's an arrow-changing effect
* (transform or note skin), apply it in the future, after what's currently on
* screen, so new arrows will scroll on screen with this effect. */
GAMESTATE->GetUndisplayedBeats( pPlayerState, fSecsRemaining, fStartBeat, fEndBeat );
}
// loading the course should have caught this.
ASSERT_M( fEndBeat >= fStartBeat, ssprintf("%f >= %f", fEndBeat, fStartBeat) );
}
bool Attack::operator== ( const Attack &rhs ) const
{
#define EQUAL(a) (a==rhs.a)
return
EQUAL(level) &&
EQUAL(fStartSecond) &&
EQUAL(fSecsRemaining) &&
EQUAL(sModifiers) &&
EQUAL(bOn) &&
EQUAL(bGlobal);
}
bool Attack::ContainsTransformOrTurn() const
{
PlayerOptions po;
po.FromString( sModifiers );
return po.ContainsTransformOrTurn();
}
Attack Attack::FromGlobalCourseModifier( const CString &sModifiers )
{
Attack a;
a.fStartSecond = 0;
a.fSecsRemaining = 10000; /* whole song */
a.level = ATTACK_LEVEL_1;
a.sModifiers = sModifiers;
a.bGlobal = true;
return a;
}
bool AttackArray::ContainsTransformOrTurn() const
{
FOREACH_CONST( Attack, *this, a )
{
if( a->ContainsTransformOrTurn() )
return true;
}
return false;
}
/*
* (c) 2003-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/