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pyhou.py
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'''
to do:
函数轨迹
符卡
火力收束
stage(SSSS)
'''
import pygame,sys,random,math,urllib.request,time
pygame.init()
clock = pygame.time.Clock()
score=0
i4=0
screen=pygame.display.set_mode([640,480])
background = pygame.transform.scale(pygame.image.load("img/background.jpg").convert(), (940,480)) #pygame.image.load("img/background.jpg").convert()
screen.blit(background, (0,0))
balls=pygame.sprite.Group()
mobs=pygame.sprite.Group()
enballs=pygame.sprite.Group()
bombs=pygame.sprite.Group()
i1=0
i2=0
space=0
keys_pressed=pygame.key.get_pressed()
def vdig(v,dig):
return[v*math.sin(dig/360*2*math.pi),v*math.cos(dig/360*2*math.pi)]
def word(position,words,size,color=(255,255,255)):
text=pygame.font.Font("ttc/msyh.ttc",size)
textprint=text.render(words,1,color)
screen.blit(textprint,position)
return text.get_linesize()
def lists(position=[0,0],tab=["",""],size=10):
i=0
f=1
time=0
#global clock
while True:
for event in pygame.event.get():
if event.type==pygame.QUIT:
pygame.quit()
sys.exit()
#clock.tick(30)
time+=1
keys_pressed = pygame.key.get_pressed()
j=0
posi=[0+position[0],0+position[1]]
if f==1:
for lis in tab:
if j==i:
hight=word(posi,lis, size,(255,0,0))
else:
hight=word(posi,lis, size)
posi[1]+=int(hight*1.2)
j+=1
f=0
if keys_pressed[pygame.K_DOWN] and time>330:
i+=1
f=1
time=0
if keys_pressed[pygame.K_UP] and time>330:
i-=1
f=1
time=0
if i>len(tab)-1:
i=0
if i<0:
i=len(tab)-1
if keys_pressed[pygame.K_RETURN]:
return i
pygame.display.update()
pygame.event.pump()
def load(position,time):
global clock
loading = pygame.image.load("img/loading.PNG")#screen.blit(background, (0,0))
while True:
clock.tick(100)
time-=1
if time<0:
break
screen.blit(loading,position)
pygame.display.update()
def save(score,time):
screen.blit(background, (0,0))
word([10,10],"得分:"+str(score)+" 用时:"+str(int(time)),40,(0,0,0))
word([10,70],"请在命令行界面输入保存时使用的用户名",30)
pygame.display.update()
username=input("用户名(英文,重复使用已有名称将会覆盖原有记录):")
print("正在连接服务器。。。")
header = {'User-Agent':'Mozilla/5.0 (X11; Fedora; Linux x86_64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/58.0.3029.110 Safari/537.36'}
i=0
while i<5:
try:
request = urllib.request.Request("http://rank.wgma.pp.ua/wr.php?id="+str(username)+"&score="+str(score)+"&time="+str(int(time)),headers=header)
reponse = urllib.request.urlopen(request).read()
except ConnectionResetError or urllib.error.HTTPError:
print("正在重连。。。")
pygame.time.delay(700)
i+=1
else:
result=str(reponse)
i=10
if i==5:
print("无法连接服务器,请稍后再试")
else:
print("保存成功,请回到游戏界面")
def refresh(keys_pressed):
global enballs,mobs,balls,ling,lingimg,spotimg,score,space
for event in pygame.event.get():
if event.type==pygame.QUIT:
pygame.quit()
sys.exit()
for list in enballs.sprites():
list.move()
screen.blit(list.image,list.rect)
for list in mobs.sprites():
list.move()
screen.blit(list.image,list.rect)
for list in balls.sprites():
list.move()
screen.blit(list.image,list.rect)
for list in bombs.sprites():
list.move()
screen.blit(list.image,list.rect)
ling.move()
lingimg.move()
spotimg.move()
if ling.wudi%8<4 or ling.wudi>50:
screen.blit(lingimg.image,lingimg.rect)
if keys_pressed[pygame.K_LSHIFT]:
screen.blit(spotimg.image,spotimg.rect)
#screen.blit(ling.image,ling.rect)
word([10,10],"得分:"+str(score),30)
word([10,38],"残机:"+str(ling.life),30)
word([10,68],"火力:"+str(ling.power),30)
word([10,98],"bomb:"+str(ling.bomb),30)
if keys_pressed[pygame.K_ESCAPE]:
tamp1=time.time()
while 1:
screen.blit(background, (0,0))
choice=-1
choice=lists([0,250],["继续游戏","游戏说明","关于","退出"],30)
if choice==0:
break
if choice==1:
how()
if choice==2:
about()
if choice==3:
return 1
screen.blit(background, (0,0))
pygame.display.update()
pygame.event.pump()
space+=time.time()-tamp1
pygame.display.update()
if ling.life<=0:
usetime=time.time()-ticks-space
while 1:
screen.blit(background, (0,0))
word([100,100],"游戏结束",50,(255,0,0))
choice=lists([0,200],["退出游戏","排行榜","保存记录","关于","游戏说明"],30)
if choice==0:
return 1
elif choice==1:
rank()
elif choice==2:
save(score,usetime)
elif choice==3:
how()
elif choice==4:
about()
class ball(pygame.sprite.Sprite):
def __init__(self,position,vy,vx):
pygame.sprite.Sprite.__init__(self)
self.image=pygame.image.load("img/ball.PNG")
self.rect=self.image.get_rect()
self.rect.topleft=position
self.vx=vx
self.vy=vy
def move(self):
self.rect=self.rect.move([self.vx,self.vy])
if self.rect.y<0:
self.kill()
class bomb(pygame.sprite.Sprite):
def __init__(self,position,vy,vx,mode=1):
pygame.sprite.Sprite.__init__(self)
if mode==1:
self.image=pygame.image.load("img/bomb.PNG")
self.rect=self.image.get_rect()
self.rect.topleft=position
self.vx=vx
self.vy=vy
self.mode=mode
self.time=350
ling.wudi=350
def move(self):
self.time-=1
if self.time<230:
self.rect=self.rect.move([random.randint(-10,10),random.randint(-10,10)])
else:
self.rect=self.rect.move([self.vx,self.vy])
if self.rect.y<0 or self.time<0:
self.kill()
class image(pygame.sprite.Sprite):
def __init__(self,sprite,img,change):
pygame.sprite.Sprite.__init__(self)
self.image=pygame.image.load(img)
self.rect=self.image.get_rect()
self.rect.center=sprite.rect.center
self.sprite=sprite
self.change=change
self.time=1
def move(self):
self.rect.center=self.sprite.rect.center
#screen.blit(self.image,self.rect)
class enball(pygame.sprite.Sprite):
def __init__(self,position,vy=0.0,vx=0.0):
pygame.sprite.Sprite.__init__(self)
self.image=pygame.image.load("img/enball1.PNG")
self.rect=self.image.get_rect()
self.rect.center=position
self.vx=vx
self.vy=vy
def move(self):
global enballs
self.rect.x+=self.vx
self.rect.y+=self.vy
if pygame.sprite.collide_rect(self,ling)>0 and ling.wudi==0:
ling.life-=1
if ling.power>20:
ling.power-=20
ling.wudi=50
ling.rect.center=[350,420]
for list in enballs.sprites():
list.kill()
self.kill()
elif self.rect.y<=0 or self.rect.y>=510 or self.rect.x<=0 or self.rect.x>=670 or len(pygame.sprite.spritecollide(self,bombs,False))>0:
self.kill()
class p(pygame.sprite.Sprite):
def __init__(self,position):
pygame.sprite.Sprite.__init__(self)
self.image=pygame.image.load("img/p.PNG")
self.rect=self.image.get_rect()
self.rect.topleft=position
def move(self):
global ling,score
self.rect=self.rect.move([0,1.5])
if ling.rect.y<170:
self.rect.x+=(ling.rect.x-self.rect.x)/6
self.rect.y+=(ling.rect.y-self.rect.y)/6
if pygame.sprite.collide_rect(self,spotimg)>0:
ling.power+=1
score+=1
self.kill()
elif self.rect.y<0:
self.kill()
class lifeup(pygame.sprite.Sprite):
def __init__(self,position):
pygame.sprite.Sprite.__init__(self)
self.image=pygame.image.load("img/lifeup.png")
self.rect=self.image.get_rect()
self.rect.topleft=position
def move(self):
global ling,score
self.rect=self.rect.move([0,1.5])
if ling.rect.y<170:
self.rect.x+=(ling.rect.x-self.rect.x)/6
self.rect.y+=(ling.rect.y-self.rect.y)/6
if pygame.sprite.collide_rect(self,spotimg)>0:
ling.life+=1
self.kill()
elif self.rect.y<0:
self.kill()
class bombup(pygame.sprite.Sprite):
def __init__(self,position):
pygame.sprite.Sprite.__init__(self)
self.image=pygame.image.load("img/bombup.png")
self.rect=self.image.get_rect()
self.rect.topleft=position
def move(self):
global ling,score
self.rect=self.rect.move([0,1.5])
if ling.rect.y<170:
self.rect.x+=(ling.rect.x-self.rect.x)/6
self.rect.y+=(ling.rect.y-self.rect.y)/6
if pygame.sprite.collide_rect(self,spotimg)>0:
ling.bomb+=1
score+=5
self.kill()
elif self.rect.y<0:
self.kill()
class player(pygame.sprite.Sprite):
def __init__(self,position):
pygame.sprite.Sprite.__init__(self)
self.image=pygame.image.load("img/spot.png")
self.rect=self.image.get_rect()
self.rect.topleft=position
self.power=1
self.life=5
self.bomb=3
self.time=4
self.wudi=50
def move(self):
global balls,key_pressed
self.time+=1
if self.wudi>0:
self.wudi-=1
if self.time>4 and keys_pressed[pygame.K_z] :
if self.power<=30:
balls.add(ball([self.rect.x,self.rect.y-7],-15,0))
elif 30<self.power<=60:
balls.add(ball([self.rect.x-10,self.rect.y-7],-15,0))
balls.add(ball([self.rect.x+10,self.rect.y-7],-15,0))
elif 60<self.power<=120:
balls.add(ball([self.rect.x-10,self.rect.y-7],-15,0))
balls.add(ball([self.rect.x+10,self.rect.y-7],-15,0))
balls.add(ball([self.rect.x-20,self.rect.y-7],-15,-4))
balls.add(ball([self.rect.x+20,self.rect.y-7],-15,4))
elif 100<self.power:
balls.add(ball([self.rect.x,self.rect.y-7],-15,0))
balls.add(ball([self.rect.x-10,self.rect.y-7],-15,0))
balls.add(ball([self.rect.x+10,self.rect.y-7],-15,0))
balls.add(ball([self.rect.x-20,self.rect.y-7],-15,-4))
balls.add(ball([self.rect.x+20,self.rect.y-7],-15,4))
self.time=0
if self.time>70 and keys_pressed[pygame.K_x] and self.bomb>0:
for ine in range(8):
bombs.add(bomb([self.rect.x-7,self.rect.y-7],vdig(2,ine*360/8+45)[0],vdig(2,ine*360/8+45)[1]))
#bombs.add(bomb([self.rect.x,self.rect.y-7],-2,0))
self.time=0
self.bomb-=1
if keys_pressed[pygame.K_LEFT] and self.rect.x>10:
self.rect.x-=3*(2-int(keys_pressed[pygame.K_LSHIFT]))
if keys_pressed[pygame.K_RIGHT] and self.rect.x<610:
self.rect.x+=3*(2-int(keys_pressed[pygame.K_LSHIFT]))
if keys_pressed[pygame.K_UP] and self.rect.y>10:
self.rect.y-=3*(2-int(keys_pressed[pygame.K_LSHIFT]))
if keys_pressed[pygame.K_DOWN] and self.rect.y<450:
self.rect.y+=3*(2-int(keys_pressed[pygame.K_LSHIFT]))
class mob1(pygame.sprite.Sprite):
def __init__(self,position,vy,vx):
pygame.sprite.Sprite.__init__(self)
self.image=pygame.image.load("img/mob1.PNG")
self.rect=self.image.get_rect()
self.rect.topleft=position
self.vx=vx
self.vy=vy
self.life=2
def move(self):
global balls,score
self.rect=self.rect.move([self.vx,self.vy])
self.life-=len(pygame.sprite.spritecollide(self,balls,True))
self.life-=len(pygame.sprite.spritecollide(self,bombs,False))
if pygame.sprite.collide_rect(self,ling)>0 and ling.wudi==0:
ling.life-=1
if ling.power>20:
ling.power-=20
ling.wudi=50
ling.rect.center=[350,420]
for list in enballs.sprites():
list.kill()
self.kill()
if self.life<=0:
balls.add(p([self.rect.x+random.randint(-10,10),self.rect.y+random.randint(-10,10)]))
balls.add(p([self.rect.x+random.randint(-10,10),self.rect.y+random.randint(-10,10)]))
score+=10
self.kill()
elif self.rect.y>480:
self.kill()
class mob2(pygame.sprite.Sprite):
def __init__(self,position,vy,vx,skip,num):
global score
pygame.sprite.Sprite.__init__(self)
self.image=pygame.image.load("img/mob2.PNG")
self.rect=self.image.get_rect()
self.rect.bottomright=[300,-70]
self.position=position
self.vx=vx
self.vy=vy
self.life=15+score/200
self.time=1
self.skip=skip
self.num=num
self.kil=0
def move(self):
global balls,score
self.rect=self.rect.move([self.vx,self.vy])
self.life-=len(pygame.sprite.spritecollide(self,balls,True))
self.life-=len(pygame.sprite.spritecollide(self,bombs,False))
self.time+=1
self.kil+=1
if self.rect.x!=self.position[0]:
self.rect.x+=(self.position[0]-self.rect.x)/4
if self.rect.y!=self.position[1]:
self.rect.y+=(self.position[1]-self.rect.y)/4
if pygame.sprite.collide_rect(self,ling)>0 and ling.wudi==0:
ling.life-=1
if ling.power>20:
ling.power-=20
ling.wudi=50
ling.rect.center=[350,420]
for list in enballs.sprites():
list.kill()
self.kill()
if self.time>self.skip:
self.time=0
if self.num>=4:
enballs.add(enball([self.rect.x,self.rect.y],2*(ling.rect.x-self.rect.x)/math.sqrt((ling.rect.x-self.rect.x)**2+(ling.rect.y-self.rect.y)**2),2*(ling.rect.y-self.rect.y)/math.sqrt((ling.rect.x-self.rect.x)**2+(ling.rect.y-self.rect.y)**2)))
#print(self.rect.x,self.rect.y,ling.rect.x,ling.rect.y,ling.rect.x-self.rect.x,ling.rect.y-self.rect.y,2*(ling.rect.x-self.rect.x)/math.sqrt((ling.rect.x-self.rect.x)**2+(ling.rect.y-self.rect.y)**2),2*(ling.rect.y-self.rect.y)/math.sqrt((ling.rect.x-self.rect.x)**2+(ling.rect.y-self.rect.y)**2))
for ine in range(self.num):
enballs.add(enball([self.rect.x,self.rect.y],vdig(2,ine*360/self.num+45)[0],vdig(2,ine*360/self.num+45)[1]))
if self.life<=0:
for ine in range(4):
balls.add(p([self.rect.x+random.randint(-10,10),self.rect.y+random.randint(-10,10)]))
for i in range(random.randint(0,1)):
balls.add(lifeup([self.rect.x+random.randint(-10,10),self.rect.y+random.randint(-10,10)]))
for i in range(random.randint(0,1)):
balls.add(bombup([self.rect.x+random.randint(-10,10),self.rect.y+random.randint(-10,10)]))
score+=30
self.kill()
elif self.rect.y>480 or self.kil>360:
self.kill()
def how():
background = pygame.image.load("img/background.jpg").convert()
screen.blit(background, (0,0))
h1=word([10,10],"游戏说明:",30)*1.5
word([10,10+h1],"上下左右 操作自机方向",50)
word([10,10+2*h1],"Z键 射击",50)
word([10,10+3*h1],"Shift键 低速移动,显示判定点",40)
word([10,10+4*h1],"移至画面顶端收集P点,修复了碰到怪不会死的Bug",20)
word([10,10+5*h1],"死后有短暂无敌时间,新增分数联网保存",30)
word([10,10+6*h1],"ESC键暂停游戏",50)
word([10,10+7*h1],"ESC键退出",30)
pygame.display.update()
while 1:
keys_pressed = pygame.key.get_pressed()
if keys_pressed[pygame.K_ESCAPE]:
break
for event in pygame.event.get():
if event.type==pygame.QUIT:
pygame.quit()
sys.exit()
pygame.event.pump()
def about():
background = pygame.image.load("img/background.jpg").convert()
screen.blit(background, (0,0))
word([10,10],"关于:Pyhou0.4.0",30)
word([10,50],"本游戏不定期更新",50)
word([10,130],"作者很菜,还请不要在意",50)
word([10,210],"思路及部分素材来自 东方辉针城",40)
word([10,290],"ESC键退出",30)
pygame.display.update()
while 1:
keys_pressed = pygame.key.get_pressed()
if keys_pressed[pygame.K_ESCAPE]:
break
for event in pygame.event.get():
if event.type==pygame.QUIT:
pygame.quit()
sys.exit()
pygame.event.pump()
def rank():
background = pygame.image.load("img/background.jpg").convert()
screen.blit(background, (0,0))
i=0
word([10,10],"正在连接服务器",40)
load([10,60],1)
header = {
'User-Agent':'Mozilla/5.0 (X11; Fedora; Linux x86_64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/58.0.3029.110 Safari/537.36'
}
while i<5:
try:
request = urllib.request.Request("http://rank.wgma.pp.ua/ls.php",headers=header)
reponse = urllib.request.urlopen(request).read()
except ConnectionResetError or urllib.error.HTTPError:
print("正在重连。。。")
pygame.time.delay(700)
i+=1
else:
result=str(reponse)[2:-1].replace(".","\n")
result=result.replace(","," ")
l=result.split("\n")
i=10
screen.blit(background, (0,0))
word([10,10],"排行榜:",30)
if i==5:
word([10,50],"无法连接服务器,请稍后再试,ESC退出",30)
else:
y=70
word([10,50],"ID 得分 用时",15)
word([10,430],"ESC键退出",25)
for j in l:
h=word([10,y],j,15)
y+=h
pygame.display.update()
while 1:
keys_pressed = pygame.key.get_pressed()
if keys_pressed[pygame.K_ESCAPE]:
break
for event in pygame.event.get():
if event.type==pygame.QUIT:
pygame.quit()
sys.exit()
pygame.event.pump()
def stage1():
global i1,i2,keys_pressed
load([400,350], 100)
background = pygame.transform.scale(pygame.image.load("img/stage1.png").convert(), (640,480))
while True:
i1+=1
i2+=1
if i1>math.log(score+10,2):
i1=0
mobs.add(mob1([random.randint(250,400),random.randint(-20,20)],random.randint(2,4),random.randint(-4,4)))
if i2>30000/(score+1)+100:
i2=0
mobs.add(mob2([random.randint(80,600),random.randint(40,250)],0,0,70000/score+20,int(math.log(score/10+1,3))))
clock.tick(60)
screen.blit(background, (0,0))
keys_pressed = pygame.key.get_pressed()
if refresh(keys_pressed)==1:
return 0
ling=player([350,420])
lingimg=image(ling,"img\ling.png",10)
spotimg=image(ling,"img\spotimg.png",1)
choice=-1
while 1:
screen.blit(background, (0,0))
choice=lists([0,270],["开始游戏","排行榜 *新增","关于","游戏说明 *新内容"],30)
if choice==0:
ticks = time.time()
stage1()
break
elif choice==1:
rank()
elif choice==2:
about()
elif choice==3:
how()