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LRU_cache.cpp
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LRU_cache.cpp
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class LRUCache {
public:
class Node{
public:
int key;
int val;
Node* prev;
Node* next;
Node(int key, int val){
this->key = key;
this->val = val;
}
};
Node* head = new Node(-1, -1);
Node* tail = new Node(-1, -1);
int cap;
unordered_map<int, Node*> m;
LRUCache(int capacity) {
cap = capacity;
head -> next = tail;
tail -> prev = head;
}
void addNode(Node* newnode){
Node* temp = head -> next;
newnode -> next = temp;
newnode -> prev = head;
head -> next = newnode;
temp -> prev = newnode;
}
void deleteNode(Node* delnode){
Node* prevv = delnode -> prev;
Node* nextt = delnode -> next;
prevv -> next = nextt;
nextt -> prev = prevv;
}
int get(int key) {
if(m.find(key) != m.end()){
Node* resNode = m[key];
int ans = resNode -> val;
m.erase(key);
deleteNode(resNode);
addNode(resNode);
m[key] = head -> next;
return ans;
}
return -1;
}
void put(int key, int value) {
if(m.find(key) != m.end()){
Node* curr = m[key];
m.erase(key);
deleteNode(curr);
}
if(m.size() == cap){
m.erase(tail -> prev -> key);
deleteNode(tail -> prev);
}
addNode(new Node(key, value));
m[key] = head -> next;
}
};
/**
* Your LRUCache object will be instantiated and called as such:
* LRUCache* obj = new LRUCache(capacity);
* int param_1 = obj->get(key);
* obj->put(key,value);
*/