The following folder structure is used for the RenPy game.
~/ - README.md = The ReadMe for the Game - FileStructure.md = This file. | Try Not to Die - auditorium.rpy (Covers actvities in the auditorium) - courtyard.rpy (Covers activities in the courtyard) - deaths.rpy (various death scenes) - gui.rpy - main.rpy (Main file) - maze.rpy (all actions in the maze) - options.rpy - screens.rpy - script.rpy - secret_room.rpy (the secret room area) - statue_area.rpy (all actions in the statue area) | game | audio | gui (all the prebuilt images) | images - black.png (smoky black enpty background) - clock_room.png (second level room) - courtyard.png (main courtyard on first floor) - death.png (Grim Reaper image for Death Scenes) - forest.png (First image in the game) - fountain_vortex.png (Used when one sticks hand in the fountain) - fountain.png (The fountain at rest) - level0_left.png (Statue that appeares on the first level going left at fountatin) - level0_statue.png (close up of the statue from level0_left.png) - lv0_maze.png (Main background in the maze area) - lv0_maze_auditorium_attacked.png (used in the auditorium in the maze and fail) - lv0_maze_auditorium_memory.png (ghostly scene triggered by staying too long in the auditoroium) - lv0_maze_auditorium_orchestra.png (Shows the orchestra memory) - lv0_maze_auditorium_stage.png (stage in the center of the auditorium) - lv0_maze_auditorium.png (first look at the auditorium) - lv0_maze_bird.png (ethereal birds that attack you in the maze) - lv0_maze_deadend.png (shows when you reach a dead end in the maze) - lv0_statue_arm.png (starts the death scene when you poke the statue's eyes) - lv0_statue_behind.png(entrance to the maze, behinance the statue) - overlook.png (horror inspired red-eyes for overlook) - secret_door.png (opens in the fountatin) - violin_death.png (Image used when the player plays violin in the maze orchestra pit) | saves - navigation.json - persistent |tl - common.rpym