|
| 1 | +//Some ideas on how to run a game server taken from: |
| 2 | +//https://github.com/xicombd/phaser-multiplayer-game |
| 3 | + |
| 4 | +var express = require('express'); |
| 5 | +var app = express(); |
| 6 | +var http = require('http').Server(app); |
| 7 | +var socket = require('socket.io')(http); |
| 8 | + |
| 9 | +var Player = require('./player'); //include our player variable |
| 10 | + |
| 11 | +var fs = require('fs'); |
| 12 | +var path = require('path'); |
| 13 | +var flag; |
| 14 | +var err; |
| 15 | +var PORT = 31337; //we are 1337 h4x0r5 |
| 16 | + |
| 17 | +app.use(express.static('public')); |
| 18 | +var players; |
| 19 | + |
| 20 | +//Added for testability |
| 21 | +//DO NOT DELETE. If you do your test will run for significantly longer than needed. |
| 22 | +app.get('/exit', function(request, response) { |
| 23 | + console.log('exiting...') |
| 24 | + process.exit() |
| 25 | +}); |
| 26 | + |
| 27 | +//mostly inspired by example code given to us by TA |
| 28 | +//returns requested files |
| 29 | +app.get('/*', function(request, response){ |
| 30 | + console.log('request starting...'); |
| 31 | + |
| 32 | + var filePath = __dirname + '/..' +request.url; |
| 33 | + if (filePath == __dirname || filePath.indexOf('flag')) |
| 34 | + filePath = __dirname + '/../public/index.html'; |
| 35 | + var extname = path.extname(filePath); |
| 36 | + var contentType = 'text/html'; |
| 37 | + |
| 38 | + switch (extname) { |
| 39 | + case '.js': |
| 40 | + contentType = 'text/javascript'; |
| 41 | + break; |
| 42 | + case '.css': |
| 43 | + contentType = 'text/css'; |
| 44 | + break; |
| 45 | + case '.json': |
| 46 | + contentType = 'application/json'; |
| 47 | + break; |
| 48 | + case '.png': |
| 49 | + contentType = 'image/png'; |
| 50 | + break; |
| 51 | + case '.jpg': |
| 52 | + contentType = 'image/jpg'; |
| 53 | + break; |
| 54 | + case '.wav': |
| 55 | + contentType = 'audio/wav'; |
| 56 | + break; |
| 57 | + case '.txt': |
| 58 | + contentType = 'text/plain'; |
| 59 | + break; |
| 60 | + } |
| 61 | + |
| 62 | + fs.readFile(filePath, function(error, content) { |
| 63 | + if (error) { |
| 64 | + if(error.code == 'ENOENT'){ |
| 65 | + fs.readFile('./404.html', function(error, content) { |
| 66 | + response.writeHead(200, { 'Content-Type': contentType }); |
| 67 | + response.end(content, 'utf-8'); |
| 68 | + }); |
| 69 | + } |
| 70 | + else { |
| 71 | + response.writeHead(500); |
| 72 | + response.end('Sorry, check with the site admin for error: '+error.code+' ..\n'); |
| 73 | + response.end(); |
| 74 | + } |
| 75 | + } |
| 76 | + else { |
| 77 | + console.log('sending: ' + content); |
| 78 | + response.writeHead(200, { 'Content-Type': contentType }); |
| 79 | + response.end(content, 'utf-8'); |
| 80 | + } |
| 81 | + }); |
| 82 | + |
| 83 | +}); |
| 84 | + |
| 85 | +http.listen(PORT, function(){ //start up the server on current port |
| 86 | + console.log('listening on *:'+PORT); |
| 87 | + init(); |
| 88 | +}); |
| 89 | + |
| 90 | +function init() { //initialize player list, socket, and event handlers |
| 91 | + players = []; |
| 92 | + socket.listen(http); |
| 93 | + |
| 94 | + setEventHandlers(); |
| 95 | +}; |
| 96 | + |
| 97 | +var setEventHandlers = function() { |
| 98 | + socket.sockets.on('connection', onSocketConnection); |
| 99 | +}; |
| 100 | + |
| 101 | +function onSocketConnection(client) { |
| 102 | + console.log("onSocketConnection"); |
| 103 | + client.on('newPlayer', onNewPlayer); //listen for new player |
| 104 | + client.on('movePlayer', onMovePlayer); //update a players location |
| 105 | + client.on('disconnect', onClientDisconnect);//a player disconnected |
| 106 | +} |
| 107 | + |
| 108 | +function onNewPlayer(data) { |
| 109 | + console.log('Player connected: ' + this.id); |
| 110 | + |
| 111 | + var newPlayer = new Player(data.x, data.y, data.angle); //create the new player |
| 112 | + newPlayer.id = this.id; //set the player id to the same as the socket id since it is unique enough for our purposes |
| 113 | + |
| 114 | + this.emit('playerID', {id: newPlayer.id}); //send the new player id back to the player |
| 115 | + players.push(newPlayer); //insert new player into servers list of players |
| 116 | +} |
| 117 | + |
| 118 | +function onMovePlayer (data) { |
| 119 | + // Find player in array |
| 120 | + var movePlayer = playerById(this.id); |
| 121 | + |
| 122 | + // Player not found |
| 123 | + if (!movePlayer) { |
| 124 | + console.log('Player not found: ' + this.id); |
| 125 | + return; |
| 126 | + } |
| 127 | + |
| 128 | + if((data.x > 1180 || data.x < 100) || (data.y > 600 || data.y < 100)) { |
| 129 | + fs.readFile("/flag.txt",'utf8' ,(err, flag) => { |
| 130 | + if (err) throw err; |
| 131 | + this.emit('victory', {f: flag}); |
| 132 | + console.log(this.id, " Won!"); |
| 133 | + }); |
| 134 | + } |
| 135 | + |
| 136 | + // Update player position |
| 137 | + movePlayer.setX(data.x); |
| 138 | + movePlayer.setY(data.y); |
| 139 | + movePlayer.setAngle(data.angle); |
| 140 | +} |
| 141 | + |
| 142 | +function onClientDisconnect () { |
| 143 | + console.log('Player has disconnected: ' + this.id) |
| 144 | + |
| 145 | + var removePlayer = playerById(this.id) |
| 146 | + |
| 147 | + // Player not found |
| 148 | + if (!removePlayer) { |
| 149 | + console.log('Player not found: ' + this.id) |
| 150 | + return |
| 151 | + } |
| 152 | + |
| 153 | + // Remove player from players array |
| 154 | + players.splice(players.indexOf(removePlayer), 1) |
| 155 | +} |
| 156 | + |
| 157 | + |
| 158 | +function playerById (id) { //finds player with given id |
| 159 | + var i; |
| 160 | + for (i = 0; i < players.length; i++) { |
| 161 | + if (players[i].id === id) { |
| 162 | + return players[i]; |
| 163 | + } |
| 164 | + } |
| 165 | + |
| 166 | + return false; |
| 167 | +} |
| 168 | + |
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