GitHub1s is based on VS Code 1.66.2 now. VS Code can be built for a browser version officially. I also used the code and got inspired by Code Server.
Thanks to the very powerful and flexible extensibility of VS Code, we can easily implement a VS Code extension that provides the custom File IO ability using FileSystemProvider API. There is an official demo named vscode-web-playground which shows how it is used.
On the other hand, GitHub provides the powerful REST API that can be used for a variety of tasks which includes reading directories and files for sure.
According to the above, obviously, the core concept of GitHub1s is to implement a VS Code Extension (includes FileSystemProvider) using GitHub REST API.
We may switch to the GitHub GraphQL API for more friendly user experience in the future, thanks to @xcv58 and @kanhegaonkarsaurabh. See details at Issue 12.
GitHub1s is a purely static web app (because it really doesn't need a backend service, does it?). So we just deploy it on GitHub Pages now (the gh-pages
branch of this repository), and it is free. The service of GitHub1s could be reliable (GitHub is very reliable) because nobody needs to pay the web hosting bills.
We deploy GitHub1s on Cloudflare Pages now for minimize delays in loading and better developer experience. Thanks for the wonderful service provide by Cloudflare.
Another thing that needs attention is Rate Limit:
For unauthenticated requests, the rate limit allows for up to 60 requests per hour. Unauthenticated requests are associated with the originating IP address, and not the user making requests.
For API requests using Basic Authentication or OAuth, you can make up to 5,000 requests per hour.
So, if you meet some problems when you use GitHub1s, even if you are using newer browsers, you could try to set a GitHub OAuth Token. Don't worry, we cannot see your token. It is only stored in your browser IndexedDB with VS Code Extension globalState API (Actually we don't have a server, do we?).
But this does not mean the token is absolutely safe, don't forget to clean it while you are using a device that doesn't belong to you.
As you see, running GitHub1s locally is not difficult. After cloning the repository, just run these commands:
$ yarn
$ yarn watch # or yarn build, it may take minutes, wait please
Then, there will be a new directory named dist
generated in the project root. The yarn watch:dev-server
(part of yarn watch
command) will automatically open http://localhost:8080 in the browser.
If you get a 404 error for some static files, please wait a minute for the building to complete.
What happens after you run yarn watch-with-vscode
?
-
Copy some necessary resources (
index.html
, extensions config, libraries, etc.) to thedist
directory. -
Go to
vscode-web/lib/vscode
and runyarn gulp compile-web
to build the necessary extensions, then copy it to thedist/extensions
directory. -
Go to
vscode-web/lib/vscode
and runyarn watch
(the native watch of vscode), it will trigger a new build if something in it has been changed. -
Watch the
vscode-web/src
directory, merge it in tovscode-web/lib/vscode/src
if something in it has been changed. (When a new file is merged intolib/vscode/src
, it will trigger the watcher that is described in Step 3) -
Go to
extensions/github1s
and runyarn watch
, it will trigger a new build if something has been changed. -
Watch the
extensions
directory and thelib/vscode/out
directory, merge them into thedist
directory if something changed in them.
Note that since we have modified the source code of VS Code, it may get into trouble when merging a newer version VS Code.
It is a little laborious to complete the watch process, but I didn't think of a better solution.
What happens after you run yarn watch
?
It's the same procedure as yarn watch-with-vscode
without the step 2, 3, and 4. Instead of the local VS Code, it uses the prebuilt @github1s/vscode-web version.
Put simply, we build the necessary code and do a minify. The minify script is modified from Code Server.
-
extensions
- custom VS Code extensions that don't come with VS Code natively. -
src
- the code in here will be patched into VS Code source. -
scripts
- some scripts for build, watch, package, etc. -
resources
- some resource files such as templates, pictures, configuration files, etc.