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thread.txt
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[URL="https://github.com/shanapu/MyJailbreak/stargazers"][IMG]https://img.shields.io/github/stars/shanapu/MyJailbreak.svg?style=flat-square[/IMG][/url] [URL="https://github.com/shanapu/MyJailbreak/network/members"][IMG]https://img.shields.io/github/forks/shanapu/MyJailbreak.svg?style=flat-square[/IMG][/url] [URL="https://github.com/shanapu/MyJailbreak/subscription"][IMG]https://img.shields.io/github/followers/shanapu/MyJailbreak.svg?style=flat-square[/IMG][/url]
[URL="https://forums.alliedmods.net/showthread.php?p=2422609&nojs=1#goto_threadrating"]Rate Thread [IMG]https://forums.alliedmods.net/images/misc/menu_open.svg?style=flat-square[/IMG][IMG]https://forums.alliedmods.net/images/rating/rating_5.svg[/IMG][/URL]
[SIZE="5"][B]MyJailbreak [/B][/SIZE] a plugin pack for CS:GO jail server
MyJailbreak is a redux rewrite of [URL="https://github.com/Franc1sco/Franug-Jailbreak/"]Franugs Special Jailbreak[/URL] a merge/redux of [URL="http://www.sourcemod.net/plugins.php?cat=0&mod=-1&title=warden&author=&description=&search=1"]eccas, ESK0s & zipcores Jailbreak warden[/URL] and many other plugins.
[B][u]Included Plugins[/u][/B]
[LIST]
[*] [B]Warden[/B] - set/become warden,vote retire warden, model, icon, open cells,gun plant prevention, extend roundtime, handcuffs, laser pointer, painter, set marker/quiz/EventDays/countdown/FF/nobock/mute
[*] [B]Requests[/B] - terror requests. refuse a game, request Capitulation/Pardon, healing or repeating, report freekill
[*] [B]Last Guard Rule[/B] - When Last Guard Rule is set the last CT gets more HP and all terrors become rebel
[*] [B]Menu[/B] - player menus for wardens, deputys, guards, prisoner or spectator
[/LIST][INDENT][LIST]
[*] Menu custom - add custom item to wardens, deputys, guards, prisoner or spectator
[/LIST][/INDENT][LIST]
[*] [B]Weapons[/B] - weapon menus for guards, prisoner(in event round)
[*] [B]Player Tags[/B] - add player tags for T, T.Admin, CT, CT.Admin, W, WA.Admin in chat &/or stats
[*] [B]Icons[/B] - add a icon above players head for guards, prisoner, warden, deputy, rebel, cuffed & freeday
[*] [B]HUD[/B] - a player HUD to display game informations
[*] [B]Ratio[/B] - Manage team ratios and a queue system for prisoners to join guard through
[*] [B]Event Days[/B] - vote/set a Event Day to start the current or next round with cooldowns, rounds in row, sounds & overlays
[/LIST][INDENT][LIST]
[*] [B]War[/B] - CT vs T Team Deathmatch
[*] [B]Free For All[/B] - Deathmatch
[*] [B]Zombie[/B] - CT(zombie) vs T(Human) stripped down zombie reloaded
[*] [B]No Scope[/B] - No Scope Deathmatch with low gravity & configurable or random sniper
[*] [B]HE Battle[/B] - Grenade Deathmatch with low gravity
[*] [B]Hide in the Dark[/B] - CT(Seeker) vs T(Hider) kind of HideNseek
[*] [B]Catch & Freeze[/B] - CT must catch all T (freeze tag)
[*] [B]Duck Hunt[/B] - CT(hunter) with nova vs T(chicken in 3th person) with 'nades
[*] [B]Arms Race[/B] - Deathmatch - inspired by csgos arms race
[*] [B]One in the Chamber[/B] - Deathmatch - inspired by cods oitc
[*] [B]Teleport War[/B] - Deathmatch - Change you position with your victim on hit.
[*] [B]Suicide Bomber[/B] - Ts got suicide bombs to kill all CTs
[*] [B]Drunken[/B] - Deathmatch under bad conditions
[*] [B]Ghost War[/B] - Deathmatch - you can see the enemy just for seconds
[*] [B]Deal Damage[/B] - Deal so much damage as you can to enemy team. Team with most damage dealt wins
[*] [B]Zeus[/B] - Taser Deathmatch and gets a new Zeus on Kill
[*] [B]Torch Relay[/b] - Random player set on fire. He must burn other to extinguish the fire
[*] [B]Cowboy[/b] - Deathmatch with revolver or dual barettas and acustic hit marker
[*] [B]Knife[/B] - Knife Deathmatch with configurable gravity, iceskate, and third person
[*] [B]Freeday[/B] - Auto freeday on first round &/or if there is no CT
[/LIST][/INDENT]
[B]All plugins can be used as standalone without need of any other plugins of MyJailbreak.[/B] [SIZE="1"]When using two EventDays you'll need myjailbreak.smx too.[/SIZE]
[U]Add-ons:[/U] (you need them to interact with these plugins)
[LIST]
[*][B]CT Bans Support[/B] - Support plugin for [URL="https://forums.alliedmods.net/showthread.php?t=166080"]databombs CT Bans plugin[/URL]
[*][B]CT Bans Support[/B] - Support plugin for [URL="https://forums.alliedmods.net/showthread.php?t=294093"]oaaron99/addicted CT Bans plugin[/URL]
[*][B]CT Bans Support[/B] - Support plugin for [URL="https://forums.alliedmods.net/member.php?u=237200"]R1KO[/URL]s [i]private[/i] CT Bans
[*][B]TeamBans Support[/B] - Support plugin for [URL="https://forums.alliedmods.net/showthread.php?t=270761"]baras TeamBans plugin[/URL]
[*][B]TeamGames Support[/B] - Support plugin for [url=https://forums.alliedmods.net/showthread.php?t=286045]KissLicks TeamGames[/url] v1.1.0.7
[*][B]Gangs Support[/B] - Support plugin for [url=https://forums.alliedmods.net/showthread.php?p=2495755]Headlines Gangs[/url]
[*][B]MostActive Support[/B] - Support plugin for [url=https://forums.alliedmods.net/showthread.php?p=1751973]Franc1scos MostActive[/url]
[*][B]SimpleStats Support[/B] - Support plugin for [url=https://forums.alliedmods.net/showthread.php?p=2533148]nhnkl159s Simple Stats[/url]
[*][B]Steam Groups Support[/B] - Support plugin for restriction based on steam groups
[*][B]RankMe Support[/B] - Support plugin for [URL="https://forums.alliedmods.net/showthread.php?t=155621"]lok1s, Scoobys RankMe plugin[/URL] & [URL="https://forums.alliedmods.net/showthread.php?t=290063"]Kentos RankMe plugin[/URL]
[*][B]Reputation Support[/B] - Support plugin for [URL="https://forums.alliedmods.net/showthread.php?p=2411490"]oaaron99 Player Reputations plugin[/URL]
[*][B]Stamm Support[/B] - Support plugin for [URL="https://forums.alliedmods.net/showthread.php?p=1338942"]popoklopsis Stamm plugin[/URL]
[*][B]SteamRep Support[/B] - Support plugin for [URL="https://steamrep.com/plugin.php"]SteamRep[/URL]
[*][B]Store Support[/B] - Support plugin for get Credits when win EventDay for [url=https://forums.alliedmods.net/showthread.php?t=276677]Zephyrus store[/url]
[*][B]Store Support[/B] - Support plugin for get Credits when win EventDay for [url=https://forums.alliedmods.net/forumdisplay.php?f=157]SourceMod Store[/url]
[*][B]Store Support[/B] - Support plugin for adding paper clips to [url=https://forums.alliedmods.net/showthread.php?t=276677]Zephyrus store[/url]
[code]
"PaperClips"
{
"price" "800"
"type" "paperclips"
}
and more
[/code]
[/list]
[B][u]Features[/u][/B]
[LIST]
[*]Activly maintained & further development
[*]SourcePawn Transitional Syntax
[*][b][url=https://github.com/shanapu/MyJailbreak/wiki]Wiki[/url] [/B]&[B] [url=https://github.com/shanapu/MyJailbreak/wiki/Frequently-Asked-Questions]FAQ[/url][/b]
[*]Multilingual support
[*]Extensive API
[*]Custom chat commands !mycommand
[*]Custom chat tags [MyJB.tag]
[*]Chat colors
[*]Sounds & overlays
[*]Flag system - restrict some features only for admin/VIP
[*]Natives & forwards of the [URL="http://www.sourcemod.net/plugins.php?cat=0&mod=-1&title=warden&author=&description=&search=1"]original warden plugins[/URL] to keep compatibility
[*][URL="https://github.com/shanapu/MyJailbreak/wiki/Custom-Overlays"]Small tutorial[/URL] for making your own custom overlay or icon
[*]some other fancy stuff
[/LIST]
[B][u]Plugin descriptions, pictures, commands & convars[/u][/B]
[SPOILER]
[U][B]Warden[/B][/U]
This plugins allows players to take control over the prison as warden/Head Guard/Commander.
Chat, hud & sound notifications about warden / no warden. Vote to retire the warden. Colorized warden and define the color. Set warden Model and icon above players head. Open & close cell doors & automatic open. Mute terrorist for a amount of time or round end. Extend round time. Gun plant prevention - CT can drop weapons only on round beginn without punishment & report to warden. Use Zeus as Handcuffs and move the cuffed T around. Cuffed T got a chance to gets a paperclip to unlock cuffs. Give warden laser pointer & painter(LaZzZers) with menu to choose color. Warden can toggle painter for terrorists. Set different countdowns (start/stop) with overlays, sound & chat notifications. Start a Math Quiz with endtimer & show the player with the first right answer. Toggle Friendly Fire & No Block. Kill/pick a random T (excluding rebels & last T) with different kill effects(Lighting,Time Bomb,Firebomb). Count Player in wardens field of view. Mark or UnMark a player as Rebel. Automute Player when warden Talks & give freeday
[b]Commands[/b]
[SPOILER]
[CODE]
sm_warden - Allows the player taking the charge over prisoners
sm_unwarden - Allows the player to retire from the position
sm_deputy - Allows the warden to choose a deputy or a player to become deputy.
sm_undeputy - Allows the warden to remove the deputy and the deputy to retire from the position.
sm_vetowarden - Allows the player to vote to retire warden
sm_open - Allows the warden to open the cell doors
sm_close - Allows the warden to close the cell doors
sm_sparks - Allows Warden to toggle on/off the wardens bullet sparks
sm_laser - Allows the warden to toggle the wardens Laser pointer
sm_extend - Allows the warden to extend the roundtime
sm_painter - Allows the warden to toggle the wardens Painter
sm_noblock - Allows the warden to toggle no block
sm_setff - Allows player to see the state and the warden to toggle friendly fire
sm_cdmenu - Allows the warden to open the Countdown Menu
sm_cdstart - Allows the warden to start a START Countdown! (start after 10 sec.) - start without menu
sm_cdstop - Allows the warden to start a STOP Countdown! (stop after 20 sec.) - start without menu
sm_cdstartstop - Allows the warden to start a START/STOP Countdown! (start after 10sec./stop after 20 sec.) - start without menu
sm_cdcancel - Allows the warden to cancel a running Countdown disabled / bugged
sm_killrandom - Allows the warden to kill a random T
sm_math - Allows the warden to start a Math Quiz. Show player with first right Answer
sm_wmute - Allows the warden to mute a terrorist
sm_wunmute - Allows the warden to unmute a muted terrorist
sm_markrebel - Allows Warden to mark/unmark prisoner as rebel
sm_count - Allows Warden to count the prisoners in his field of view
sm_givefreeday - Allows the Warden to give a freeday to a player
+beacons - bind "+beacons" for markers to use instead right click mouse
[/CODE]
[u]Admin Commands // ADMFLAG_GENERIC[/u]
[CODE]
sm_setwarden - Allows the Admin to set a player to warden
sm_removewarden - Allows the Admin to remove a player from warden
sm_removedeputy - Allows the admin to remove the deputy
[/CODE]
set your own custom command. take a look at "sm_warden_cmds_***"
[/SPOILER]
[b]ConVars[/b]
[SPOILER]
[CODE]
// 0 - disabled, 1 - enable this MyJailbreak SourceMod plugin
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_enable "1"
// Set your custom chat commands for become warden(!warden (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "w, simon"
sm_warden_cmds_become "w, simon"
// Set your custom chat commands for retire from warden(!unwarden (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "uw, unsimon"
sm_warden_cmds_retire "uw, unsimon"
// Set your custom chat commands for vote against warden(!vetowarden (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "vw, votewarden"
sm_warden_cmds_veto "vw, votewarden"
// Set your custom chat commands for admins to set a new warden(!setwarden (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "sw, newwarden"
sm_warden_cmds_set "sw, newwarden"
// Set your custom chat commands for admins to remove a warden(!removewarden (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands)
// -
// Default: "rw, firewarden, fw"
sm_warden_cmds_remove "rw, firewarden, fw"
// 0 - disabled, 1 - enable !w / !warden - player can choose to be warden. If disabled you should need sm_warden_choose_random 1
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_become "1"
// 0 - disabled, 1 - enable pick random warden if there is still no warden after sm_warden_choose_time
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_choose_random "0"
// Time in seconds a random warden will picked when no warden was set. need sm_warden_choose_random 1
// -
// Default: "45.0"
// Minimum: "1.000000"
sm_warden_choose_time "45.0"
// 0 - disabled, 1 - enable player vote against warden
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_vote "1"
// 0 - disabled, rounds in a row a player can be warden
// -
// Default: "5"
// Minimum: "0.000000"
sm_warden_limit "5"
// How many CT must be online before sm_warden_limit is active
// -
// Default: "3"
// Minimum: "1.000000"
sm_warden_limit_minplayer "3"
// 0 - disabled, rounds player can't become warden after he reached the warden limit (sm_warden_limit)
// -
// Default: "3"
// Minimum: "0.000000"
sm_warden_cooldown_limit "3"
// 0 - disabled, rounds player can't become warden after he was vote out or removed by admin
// -
// Default: "3"
// Minimum: "0.000000"
sm_warden_cooldown_remove "3"
// 0 - disabled, 1 - enable warden stay after round end
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_stay "1"
// 0 - disabled, 1 - enable warden will be removed on last request
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_remove_lr "0"
// Time in seconds a the warden of last round must wait until become warden again, to give other player chance to be warden (need sm_warden_stay '0')
// -
// Default: "15.0"
// Minimum: "5.000000"
sm_warden_cooldown_roundstart "15.0"
// 0 - disabled, 1 - Will use hint and center text
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_better_notifications "1"
// 0 - disabled, 1 - enable warden model
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_model "1"
// Path to the model for warden.
// -
// Default: "models/player/custom_player/legacy/security/security.mdl"
sm_warden_model_path "models/player/custom_player/legacy/security/security.mdl"
// 0 - disabled, 1 - enable sounds
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_sounds_enable "1"
// Path to the soundfile which should be played for a int warden.
// -
// Default: "music/MyJailbreak/warden.mp3"
sm_warden_sounds_warden "music/MyJailbreak/warden.mp3"
// Path to the soundfile which should be played when there is no warden anymore.
// -
// Default: "music/MyJailbreak/unwarden.mp3"
sm_warden_sounds_unwarden "music/MyJailbreak/unwarden.mp3"
// 0 - disabled, 1 - enable overlays
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_overlays_enable "1"
// 0 - disabled, 1 - enable this MyJailbreak SourceMod plugin
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_deputy_enable "1"
// 0 - disabled, 1 - enable !w / !deputy - warden can choose his deputy.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_deputy_set "1"
// 0 - disabled, 1 - enable !w / !deputy - player can choose to be deputy.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_deputy_become "1"
// 0 - disabled, 1 - enable deputy will be removed on last request
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_deputy_remove_lr "0"
// 0 - disabled, 1 - enable deputy model
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_deputy_model "1"
// Path to the model for deputy.
// -
// Default: "models/player/custom_player/kuristaja/jailbreak/guard3/guard3.mdl"
sm_warden_deputy_model_path "models/player/custom_player/kuristaja/jailbreak/guard3/guard3.mdl"
// Set your custom chat command for open menu(!menu (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands)
// -
// Default: "d"
sm_warden_cmds_deputy "d"
// Set your custom chat command for open menu(!menu (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands)
// -
// Default: "ud"
sm_warden_cmds_undeputy "ud"
// Set your custom chat commands for admins to remove a warden(!removewarden (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands)
// -
// Default: "rd, fd"
sm_warden_cmds_removedeputy "rd, fd"
// 0 - Deputy will removed on warden death, 1 - Deputy will be new warden
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_deputy_warden_dead "1"
// 0 - disabled, 1 - Allow the warden to mute T-side player
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_mute "1"
// 0 - disabled, 1 - Allow to mute T-side player for deputy, too
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_mute_deputy "1"
// 0 - disabled, 1 - Allow the warden to mute a player until roundend
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_mute_round "1"
// 0 - disabled, 1 - Prisoners are muted on roundstart by default. Warden have to unmute them
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_mute_default "0"
// Set flag for admin/vip Mute immunity. No flag immunity for all. so don't leave blank!
// -
// Default: "a"
sm_warden_mute_immuntiy "a"
// 0 - disabled, 1 - temporary mutes all client when the warden speaks
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_talkover "1"
// 0 - disabled, 1 - temporary mutes all client when the deputy speaks
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_talkover_deputy "1"
// 0 - mute prisoner & guards on talkover, 1 - only mute prisoners on talkover
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_talkover_team "1"
// 0 - mute death & alive player on talkover, 1 - only mute alive player on talkover
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_talkover_dead "0"
// Set your custom chat commands for become warden(!warden (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "wm, mutemenu"
sm_warden_cmds_mute "wm, mutemenu"
// Set your custom chat commands for retire from warden(!unwarden (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "wum, unmutemenu"
sm_warden_cmds_unmute "wum, unmutemenu"
// 0 - disabled, 1 - enable disarm weapon on shot the arms/hands
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_disarm "1"
// 1 - Only warden can disarm, 2 - warden & deputy can disarm, 3 - All CT can disarm, 4 - Everyone can disarm (CT & T)
// -
// Default: "1"
// Minimum: "1.000000"
// Maximum: "3.000000"
sm_warden_disarm_mode "1"
// 1 - weapon will drop, 2 - weapon disapear
// -
// Default: "1"
// Minimum: "1.000000"
// Maximum: "2.000000"
sm_warden_disarm_drop "1"
// 0 - negate the knife disarm, 1 - disarm all weapons
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_disarm_knife "1"
// 0 - disabled, 1 - enable Warden bulletimpact sparks
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_bulletsparks "1"
// 0 - disabled, 1 - enable smaller bulletimpact sparks for deputy, too
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_bulletsparks_deputy "1"
// Set flag for admin/vip to get warden/deputy bulletimpact sparks. No flag = feature is available for all players!
// -
// Default: ""
sm_warden_bulletsparks_flag ""
// 0 - disabled, 1 - enable countdown for warden
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_countdown "1"
// 0 - disabled, 1 - enable countdown for deputy, too
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_countdown_deputy "1"
// 0 - disabled, 1 - enable overlays
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_countdown_overlays_enable "1"
// Path to the start Overlay DONT TYPE .vmt or .vft
// -
// Default: "overlays/MyJailbreak/start"
sm_warden_countdown_overlays_start "overlays/MyJailbreak/start"
// Path to the stop Overlay DONT TYPE .vmt or .vft
// -
// Default: "overlays/MyJailbreak/stop"
sm_warden_countdown_overlays_stop "overlays/MyJailbreak/stop"
// 0 - disabled, 1 - enable sounds
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_countdown_sounds_enable "1"
// Path to the soundfile which should be played for a start countdown.
// -
// Default: "music/MyJailbreak/start.mp3"
sm_warden_countdown_sounds_start "music/MyJailbreak/start.mp3"
// Path to the soundfile which should be played for stop countdown.
// -
// Default: "music/MyJailbreak/stop.mp3"
sm_warden_countdown_sounds_stop "music/MyJailbreak/stop.mp3"
// Set your custom chat commands for countdown menu(!cdmenu (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands)
// -
// Default: "cd, countdown, timer"
sm_warden_cmds_countdown "cd, countdown, timer"
// 0 - disabled, 1 - enable mathquiz for warden
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_math "1"
// 0 - disabled, 1 - enable mathquiz for deputy, too
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_math_deputy "1"
// What should be the minimum number for questions?
// -
// Default: "1"
// Minimum: "1.000000"
sm_warden_math_min "1"
// What should be the maximum number for questions?
// -
// Default: "100"
// Minimum: "2.000000"
sm_warden_math_max "100"
// 0 - only addition & subtraction, 1 - addition, subtraction, multiplication & division
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_math_mode "1"
// 0 - use chat trigger to recieve chat input e.g. answer = '!math 526'. This is forced when no chat-processor is installed / 1 - use a chat-processor to recieve chat input e.g. answer = '526' / use '0' when chat input of will not recognized cause conflics with chat manipulation plugins like 'CCC'
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_math_input "1"
// Time in seconds to give a answer to a question.
// -
// Default: "10"
// Minimum: "3.000000"
sm_warden_math_time "10"
// 0 - disabled, 1 - cts answers will also recognized
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_math_allow_ct "1"
// 0 - disabled, 1 - enable sounds
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_math_sounds_enable "1"
// Path to the soundfile which should be played for stop countdown.
// -
// Default: "music/MyJailbreak/stop.mp3"
sm_warden_math_sounds_stop "music/MyJailbreak/stop.mp3"
// 0 - disabled, 1 - enable overlays
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_math_overlays_enable "1"
// Path to the stop Overlay DONT TYPE .vmt or .vft
// -
// Default: "overlays/MyJailbreak/stop"
sm_warden_math_overlays_stop "overlays/MyJailbreak/stop"
// Set your custom chat commands for become warden(!math (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "m, quiz"
sm_warden_cmds_math "m, quiz"
// 0 - disabled, 1 - enable noblock toggle for warden
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_noblock "1"
// 0 - disabled, 1 - enable noblock toggle for deputy, too
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_noblock_deputy "1"
// 0 - collision only between CT & T, 1 - collision within a team.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_noblock_mode "1"
// Set your custom chat command for toggle no block (!noblock (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "block, unblock, collision"
sm_warden_cmds_noblock "block, unblock, collision"
// 0 - disabled, 1 - warden can open/close cells
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_open_enable "1"
// 0 - disabled, 1 - deputy can open/close cells
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_open_deputy "1"
// Set your custom chat commands for open cells(!open (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands)
// -
// Default: "o, unlock, cells"
sm_warden_cmds_open "o, unlock, cells"
// Set your custom chat commands for close cells(!close (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands)
// -
// Default: "lock, shut"
sm_warden_cmds_close "lock, shut"
// Time in seconds for open doors on round start automaticly
// -
// Default: "60"
// Minimum: "0.000000"
sm_warden_open_time "60"
// should doors open automatic 0- no 1 yes
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_open_time_enable "1"
// should doors open automatic after sm_warden_open_time when there is a warden? needs sm_warden_open_time_enable 1
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_open_time_warden "1"
// 0 - disabled, 1 - Allows the warden to extend the roundtime
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_extend "1"
// 0 - disabled, 1 - enable the 'extend the roundtime'-feature for deputy, too
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_extend_deputy "1"
// How many time a warden can extend the round?
// -
// Default: "2"
// Minimum: "1.000000"
sm_warden_extend_limit "2"
// Set your custom chat commands for extend time.(!extend (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "extendtime, moretime"
sm_warden_cmds_extend "extendtime, moretime"
// 0 - disabled, 1 - enable switch ff for the warden
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_ff "1"
// 0 - disabled, 1 - enable ff for cts also
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_ff_ct_enable "0"
// 0 - disabled, 1 - enable switch ff for the deputy, too
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_ff_deputy "1"
// Set your custom chat commands for set/see friendly fire(!ff is reservered)(!setff (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands)
// -
// Default: "isff, friendlyfire"
sm_warden_cmds_ff "isff, friendlyfire"
// 0 - disabled, 1 - announce remaining round time in chat & hud 3min, 2min, 1min, 30sec before roundend.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_roundtime_reminder "1"
// 0 - disabled, 1 - enable kill a random t for warden
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_random "1"
// 0 - disabled, 1 - enable kill a random t for deputy, too
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_random_deputy "1"
// 1 - all random / 2 - Thunder / 3 - Timebomb / 4 - Firebomb / 5 - NoKill(1, 3, 4 needs funcommands.smx enabled)
// -
// Default: "2"
// Minimum: "1.000000"
// Maximum: "4.000000"
sm_warden_random_mode "2"
// Set your custom chat commands for become warden(!killrandom (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "randomkill, rk, kr"
sm_warden_cmds_randomkill "randomkill, rk, kr"
// 0 - disabled, 1 - enable handcuffs
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_handcuffs "1"
// 0 - disabled, 1 - enable handcuffs for deputy, too
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_handcuffs_deputy "1"
// How many handcuffs a warden got?
// -
// Default: "2"
// Minimum: "1.000000"
sm_warden_handcuffs_number "2"
// How many meters distance from warden to handcuffed T to pick up?
// -
// Default: "2"
// Minimum: "1.000000"
sm_warden_handcuffs_distance "2"
// 0 - disabled, 1 - free cuffed terrorists on LR
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_handcuffs_lr "1"
// 0 - disabled, 1 - Warden can also handcuff CTs
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_handcuffs_ct "1"
// Set flag for admin/vip must have to get access to lockpicking feature. No flag = lockpicking is available for all players!
// -
// Default: ""
sm_warden_handcuffs_flag ""
// Time in seconds Ts need free themself with a paperclip.
// -
// Default: "35.0"
// Minimum: "0.100000"
sm_warden_handcuffs_unlock_maxtime "35.0"
// Set the chance (1:x) a cuffed Terroris get a paperclip to free themself
// -
// Default: "5"
// Minimum: "1.000000"
sm_warden_handcuffs_paperclip_chance "5"
// Set the chance (1:x) a cuffed Terroris who has a paperclip to free themself
// -
// Default: "3"
// Minimum: "1.000000"
sm_warden_handcuffs_unlock_chance "3"
// Min. Time in seconds Ts need free themself with a paperclip.
// -
// Default: "15.0"
// Minimum: "1.000000"
sm_warden_handcuffs_unlock_mintime "15.0"
// Path to the cuffs Overlay DONT TYPE .vmt or .vft
// -
// Default: "overlays/MyJailbreak/cuffs"
sm_warden_overlays_cuffs "overlays/MyJailbreak/cuffs"
// Path to the soundfile which should be played for cuffed player.
// -
// Default: "music/MyJailbreak/cuffs.mp3"
sm_warden_sounds_cuffs "music/MyJailbreak/cuffs.mp3"
// Path to the soundfile which should be played for break cuffs.
// -
// Default: "music/MyJailbreak/breakcuffs.mp3"
sm_warden_sounds_breakcuffs "music/MyJailbreak/breakcuffs.mp3"
// Path to the soundfile which should be played for unlocking cuffs.
// -
// Default: "music/MyJailbreak/unlock.mp3"
sm_warden_sounds_unlock "music/MyJailbreak/unlock.mp3"
// What color to turn the cuffed player into (set R, G and B values to 255 to disable) (Rgb): x - red value
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_warden_color_cuffs_red "0"
// What color to turn the cuffed player into (rGb): x - green value
// -
// Default: "190"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_warden_color_cuffs_green "190"
// What color to turn the cuffed player into (rgB): x - blue value
// -
// Default: "120"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_warden_color_cuffs_blue "120"
// 0 - disabled, 1 - enable backstab protection for warden
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_backstab "1"
// 0 - disabled, 1 - enable backstab protection for deputy, too
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_backstab_deputy "1"
// How many time a warden get protected? 0 - alltime
// -
// Default: "1"
// Minimum: "1.000000"
sm_warden_backstab_number "1"
// Set flag for admin/vip to get warden/deputy backstab protection. No flag = feature is available for all players!
// -
// Default: ""
sm_warden_backstab_flag ""
// 0 - disabled, 1 - enable Warden advanced markers
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_marker "1"
// 0 - disabled, 1 - enable 'advanced markers'-feature for deputy, too
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_marker_deputy "1"
// 0 - disabled, 1 - enable Gun plant prevention
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_gunplant "1"
// Time in seconds CTs allowed to drop weapon on round beginn.
// -
// Default: "15.0"
// Minimum: "0.100000"
sm_warden_allow_time "15.0"
// 0 - disabled, 1 - disallow gun dropping for ct
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_gunnodrop "0"
// 0 - disabled, 1 - remove planted guns
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_gunremove "1"
// Time in seconds to pick up gun again before.
// -
// Default: "5.0"
// Minimum: "0.100000"
sm_warden_gunremove_time "5.0"
// 0 - disabled, 1 - Slap the CT for dropping a gun
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_gunslap "1"
// Amoung of HP losing on slap for dropping a gun
// -
// Default: "10"
// Minimum: "0.000000"
sm_warden_gunslap_dmg "10"
// 0 - disabled, 1 - enable warden colored
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_color_enable "1"
// 0 - disabled, 1 - enable warden rainbow colored
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_color_random "1"
// What color to turn the warden into (set R, G and B values to 255 to disable) (Rgb): x - red value
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_warden_color_red "0"
// What color to turn the warden into (rGb): x - green value
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_warden_color_green "0"
// What color to turn the warden into (rgB): x - blue value
// -
// Default: "255"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_warden_color_blue "255"
// What color to turn the deputy into (set R, G and B values to 255 to disable) (Rgb): x - red value
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_warden_color_red_deputy "0"
// What color to turn the deputy into (rGb): x - green value