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First part was added a while ago, see Changelog. |
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CurseForge suggestion from sjqa2004: here.
The illusioner is a mob that can't spawn naturally in-game but that is present inside of the code game. This mob is pretty badass, for more information about it if you don't know it already, see here.
The idea from sjqa2004 is to let it spawn naturally in rare situations like inside mansions or during raids.
I think it's a good idea and that we could add it in both but with a really small chance to spawn. I was thinking that it could loot a totem. What do you think about it? How could we implement this new mob without being a horror to kill or anything.
Note that I won't be able to add it soon as I'm busy with work for now but I'll read your suggestions and discuss with you when I have free time =)
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