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Problem with installation on mac os x #3286
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Hey there, Sorry for not getting back to you sooner. Can you tell me what version of Clang/Xcode you are using? From the looks of it, the version used is older than llvm-clang-17, which is the minimum version we support. Note that Apple Clang (the one XCode is shipped with) usually has a different version number that translates to some llvm-clang version. |
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This version should work. As for M1 (arm64) support, I'm currently updating our CI to use But Homebrew's clang is probably not the one XCode uses. XCode is shipped with some llvm/clang version, and this one is used by default. Can you find out the XCode version? For using Homebrew's clang in XCode I found this: https://forums.developer.apple.com/forums/thread/737718 |
XCode version 15.2 |
According to https://en.wikipedia.org/wiki/Xcode#Xcode_15.0_-_(since_visionOS_support)_2, XCode 16.0 would be the first version that ships with llvm 17. In prior versions, XCode must be convinced to use Homebrew's llvm-clang. I haven't managed to achieve that yet on my mac. But I never used XCode, and I apparently configured something such that XCode won't even work with Hello World. |
Platform
Question
I have installed seqan3 by cloning repository, then runing
cmake ..
frombuild
directory.Then I run
cmake install
and all headers have been copied to/usr/local/include/seqan3
directory.I've also added
/usr/local/include/seqan3/**
to theHeader Search Paths
of my Xcode project.Then I have added two
#include
lines to simple hello world program in Xcode:When I tried to build, it failed with a bunch of issues (below) in
chunk_view.hpp
file, etc.The text was updated successfully, but these errors were encountered: