Libary | Install | |
---|---|---|
Shared Logic | Install-Package Senstate.CSharp-Client -Version 0.1.0 |
|
.Net Standard 2 Json/WebSocket Implementations | Install-Package Senstate.NetStandard -Version 0.1.0 |
|
Supported Platforms:
- NetStandard
- Blazor Server/WASM (Demo soon)
or Visit: Releases to download the Client & NetStandard Dlls.
Reference them as usual
var webSocket = new NetStandardWebSocketImplementation();
webSocket.ExceptionThrown += (sender, e) => // Optional if you want to catch Connection issues
{
throw e.Exception;
};
SenstateContext.SerializerInstance = new NetStandardJsonNetImplementation();
SenstateContext.WebSocketInstance = webSocket;
SenstateContext.RegisterApp("Your Name");
You can send strings / numbers / (json) objects (see WatcherType
Enum)
Create your Watcher:
var stringWatcher = new Watcher(
new WatcherMeta
{
Tag = "Some Label",
Type = WatcherType.String, // or Number / Json
Group = "Example Group 1" // optional: if you want to group watchers
}
);
Send your data:
stringWatcher.SendData($"This an example Text {i}");
Once there is a connection, the Data will be shown in the Dashboard.
Addtional Example to send objects:
Create your Watcher:
var objectWatcher = new Watcher(
new WatcherMeta
{
Tag = "Object", // Just a label for this watcher
Type = WatcherType.Json,
Group = "Special"// optional:
}
);
Send your data:
var someObject = new
{
example = true,
sub = new
{
data = i
}
};
// Any objects, but they can't have cyclic references
// So that JsonNet can serialize those
objectWatcher.SendData(someObject);
Possible Log-Levels:
- Debug
- Info
- Warn
- Error
Logger.SendLog(LoggerType.Debug, $"Debug {i}", someObject); // optional: someObject
Logger.SendLog(LoggerType.Info, $"Info {i}");
ErrorSender.Send(ex);
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If you have features / ideas, open an issue :)