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Project Viewer: SLua editor #3537
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Lua editor: initial PR to start the project viewer
Lua editor: syntax highlighting improvements
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NOTES Anti-virus false positive report:
|
An emoji was spliting inlineview thus affecting displayed text.
* LLFloaterMarketplace::postBuild calls parent method which already tries to find the webbrowser control with a different name and adds itself as observer * Incorrect attribute name "tooltip" in panel_preferences_move.xml
) * Disable shader profiling for certain AMD Radeon GPUs Added logic to detect AMD Radeon 8060 GPUs and disable shader profiling to prevent client freezes and instability. Introduced sCanProfile flag in LLGLSLShader and mSkipProfiling in LLFeatureManager to control profiling behavior based on detected hardware. * Add RDNA3.5 and check the vendor string for a known current family of bad drivers * Update llfeaturemanager.cpp * Make sure to check that this is a Radeon.
# Conflicts: # autobuild.xml
(cherry picked from commit bc9082f7d4f45495bafe1c02d1bbf70e2e1ea690)
Update SLua editor with latest 2025.08
Updated lua types.
Signed-off-by: WolfGangS <flamin2k8@gmail.com>
…etected_event_move Move 'DetectedEvent' in the lua types xml to classes
Missing vector function.
Signed-off-by: WolfGangS <flamin2k8@gmail.com>
Add missing eventName parameter in default lua types xml
…ebsocket_crash Minimal fix for ctd in lua_editor viewer #5031
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Included features:
#3422
#3423
as of = 2025-05-13 for PV deploy
build = https://github.com/secondlife/viewer/releases/tag/Second_Life_Project_Lua_Editor%233af711e
cohort = Lua.Editor
deployed = https://github.com/secondlife/viewer/releases/tag/Second_Life_Project_Lua_Editor%233af711e
desired = 0
relnotes:
Second Life - SLua Editor Alpha
Server-side Lua is here!
This release adds support for disabling syntax highlighting from a debug setting: ScriptEditorDisableSyntaxHighlight
Please see the following page for information on where and how to use Lua in Second Life: https://wiki.secondlife.com/wiki/Luau_Alpha
Note: that pre-existing scripts may require being recompiled due to recent Server fixes.
Help Us Keep Improving!
Help us shape the future of Second Life! Found a bug or have feedback? Please submit it via our [Feedback Portal](https://feedback.secondlife.com/).
Thanks for being a vital part of the Second Life journey. We can’t wait to see what you create with these latest enhancements!